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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-14 13:23:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-29 16:03:09 +0300
commit73f20560529457ea177cb93e8e8eaaf44a589643 (patch)
tree45ea2ebad9adabcedd7833629421909ede9f6fb5 /intern/cycles/bvh/bvh.h
parent66f8a4c07e8a5fc166579101933264b8425a7cd1 (diff)
Cycles: Add BVH8 and packeted triangle intersection
This is an initial implementation of BVH8 optimization structure and packated triangle intersection. The aim is to get faster ray to scene intersection checks. Scene BVH4 BVH8 barbershop_interior 10:24.94 10:10.74 bmw27 02:41.25 02:38.83 classroom 08:16.49 07:56.15 fishy_cat 04:24.56 04:17.29 koro 06:03.06 06:01.45 pavillon_barcelona 09:21.26 09:02.98 victor 23:39.65 22:53.71 As memory goes, peak usage raises by about 4.7% in a complex scenes. Note that BVH8 is disabled when using OSL, this is because OSL kernel does not get per-microarchitecture optimizations and hence always considers BVH3 is used. Original BVH8 patch from Anton Gavrikov. Batched triangles intersection from Victoria Zhislina. Extra work and tests and fixes from Maxym Dmytrychenko.
Diffstat (limited to 'intern/cycles/bvh/bvh.h')
-rw-r--r--intern/cycles/bvh/bvh.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 6a82f915692..86be0bae4be 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -73,6 +73,12 @@ struct PackedBVH {
}
};
+enum BVH_TYPE {
+ bvh2,
+ bvh4,
+ bvh8
+};
+
/* BVH */
class BVH
@@ -93,6 +99,8 @@ protected:
/* Refit range of primitives. */
void refit_primitives(int start, int end, BoundBox& bbox, uint& visibility);
+ static __forceinline bool leaf_check(const BVHNode *node, BVH_TYPE bvh);
+ static bool node_is_unaligned(const BVHNode *node, BVH_TYPE bvh);
/* triangles and strands */
void pack_primitives();