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authorBrecht Van Lommel <brecht@blender.org>2021-03-01 01:23:24 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-06 18:52:04 +0300
commit04857cc8efb385af5d8f40b655eeca41e2b73494 (patch)
treeb16edec8a0e91fddfa050b2e8b747ca194c0b622 /intern/cycles/bvh/bvh.h
parent0fd0b0643a7a1c0334f39bddba4067d8fa8eede6 (diff)
Cycles: fully decouple triangle and curve primitive storage from BVH2
Previously the storage here was optimized to avoid indirections in BVH2 traversal. This helps improve performance a bit, but makes performance and memory usage of Embree and OptiX BVHs a bit worse also. It also adds code complexity in other parts of the code. Now decouple triangle and curve primitive storage from BVH2. * Reduced peak memory usage on all devices * Bit better performance for OptiX and Embree * Bit worse performance for CUDA * Simplified code: ** Intersection.prim/object now matches ShaderData.prim/object ** No more offset manipulation for mesh displacement before a BVH is built ** Remove primitive packing code and flags for Embree and OptiX ** Curve segments are now stored in a KernelCurve struct * Also happens to fix a bug in baking with incorrect prim/object Fixes T91968, T91770, T91902 Differential Revision: https://developer.blender.org/D12766
Diffstat (limited to 'intern/cycles/bvh/bvh.h')
-rw-r--r--intern/cycles/bvh/bvh.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 94935c26f10..d9e2ad9526c 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -50,10 +50,6 @@ struct PackedBVH {
array<int4> leaf_nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;
- /* Mapping from primitive index to index in triangle array. */
- array<uint> prim_tri_index;
- /* Continuous storage of triangle vertices. */
- array<float4> prim_tri_verts;
/* primitive type - triangle or strand */
array<int> prim_type;
/* visibility visibilitys for primitives */