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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
commit2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch)
treee1b27e6714a5746840cce4421cb9a3877c14fc97 /intern/cycles/bvh/bvh.h
parent8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff)
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'intern/cycles/bvh/bvh.h')
-rw-r--r--intern/cycles/bvh/bvh.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 86be0bae4be..f14c8f53c80 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -25,6 +25,7 @@
CCL_NAMESPACE_BEGIN
+class Stats;
class BVHNode;
struct BVHStackEntry;
class BVHParams;
@@ -35,7 +36,6 @@ class Progress;
#define BVH_ALIGN 4096
#define TRI_NODE_SIZE 3
-
/* Packed BVH
*
* BVH stored as it will be used for traversal on the rendering device. */
@@ -91,7 +91,7 @@ public:
static BVH *create(const BVHParams& params, const vector<Object*>& objects);
virtual ~BVH() {}
- void build(Progress& progress);
+ virtual void build(Progress& progress, Stats *stats=NULL);
void refit(Progress& progress);
protected: