diff options
author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
commit | 2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch) | |
tree | e1b27e6714a5746840cce4421cb9a3877c14fc97 /intern/cycles/bvh/bvh.h | |
parent | 8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff) |
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.
Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.
TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).
Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'intern/cycles/bvh/bvh.h')
-rw-r--r-- | intern/cycles/bvh/bvh.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h index 86be0bae4be..f14c8f53c80 100644 --- a/intern/cycles/bvh/bvh.h +++ b/intern/cycles/bvh/bvh.h @@ -25,6 +25,7 @@ CCL_NAMESPACE_BEGIN +class Stats; class BVHNode; struct BVHStackEntry; class BVHParams; @@ -35,7 +36,6 @@ class Progress; #define BVH_ALIGN 4096 #define TRI_NODE_SIZE 3 - /* Packed BVH * * BVH stored as it will be used for traversal on the rendering device. */ @@ -91,7 +91,7 @@ public: static BVH *create(const BVHParams& params, const vector<Object*>& objects); virtual ~BVH() {} - void build(Progress& progress); + virtual void build(Progress& progress, Stats *stats=NULL); void refit(Progress& progress); protected: |