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authorPatrick Mours <pmours@nvidia.com>2020-12-10 16:18:25 +0300
committerPatrick Mours <pmours@nvidia.com>2020-12-11 15:24:29 +0300
commitbfb6fce6594e9cf133bd18aee311c1e5e32dc799 (patch)
tree7c813e17ea87e9aae64221b3ac7a8d42ab894c85 /intern/cycles/bvh/bvh2.cpp
parentd72ec16e70721408c875040325c984941687b4a2 (diff)
Cycles: Add CPU+GPU rendering support with OptiX
Adds support for building multiple BVH types in order to support using both CPU and OptiX devices for rendering simultaneously. Primitive packing for Embree and OptiX is now standalone, so it only needs to be run once and can be shared between the two. Additionally, BVH building was made a device call, so that each device backend can decide how to perform the building. The multi-device for instance creates a special multi-BVH that holds references to several sub-BVHs, one for each sub-device. Reviewed By: brecht, kevindietrich Differential Revision: https://developer.blender.org/D9718
Diffstat (limited to 'intern/cycles/bvh/bvh2.cpp')
-rw-r--r--intern/cycles/bvh/bvh2.cpp409
1 files changed, 408 insertions, 1 deletions
diff --git a/intern/cycles/bvh/bvh2.cpp b/intern/cycles/bvh/bvh2.cpp
index c903070429e..379ae9b25ff 100644
--- a/intern/cycles/bvh/bvh2.cpp
+++ b/intern/cycles/bvh/bvh2.cpp
@@ -17,14 +17,28 @@
#include "bvh/bvh2.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
+#include "bvh/bvh_build.h"
#include "bvh/bvh_node.h"
#include "bvh/bvh_unaligned.h"
+#include "util/util_foreach.h"
+#include "util/util_progress.h"
+
CCL_NAMESPACE_BEGIN
+BVHStackEntry::BVHStackEntry(const BVHNode *n, int i) : node(n), idx(i)
+{
+}
+
+int BVHStackEntry::encodeIdx() const
+{
+ return (node->is_leaf()) ? ~idx : idx;
+}
+
BVH2::BVH2(const BVHParams &params_,
const vector<Geometry *> &geometry_,
const vector<Object *> &objects_)
@@ -32,6 +46,70 @@ BVH2::BVH2(const BVHParams &params_,
{
}
+void BVH2::build(Progress &progress, Stats *)
+{
+ progress.set_substatus("Building BVH");
+
+ /* build nodes */
+ BVHBuild bvh_build(objects,
+ pack.prim_type,
+ pack.prim_index,
+ pack.prim_object,
+ pack.prim_time,
+ params,
+ progress);
+ BVHNode *bvh2_root = bvh_build.run();
+
+ if (progress.get_cancel()) {
+ if (bvh2_root != NULL) {
+ bvh2_root->deleteSubtree();
+ }
+ return;
+ }
+
+ /* BVH builder returns tree in a binary mode (with two children per inner
+ * node. Need to adopt that for a wider BVH implementations. */
+ BVHNode *root = widen_children_nodes(bvh2_root);
+ if (root != bvh2_root) {
+ bvh2_root->deleteSubtree();
+ }
+
+ if (progress.get_cancel()) {
+ if (root != NULL) {
+ root->deleteSubtree();
+ }
+ return;
+ }
+
+ /* pack triangles */
+ progress.set_substatus("Packing BVH triangles and strands");
+ pack_primitives();
+
+ if (progress.get_cancel()) {
+ root->deleteSubtree();
+ return;
+ }
+
+ /* pack nodes */
+ progress.set_substatus("Packing BVH nodes");
+ pack_nodes(root);
+
+ /* free build nodes */
+ root->deleteSubtree();
+}
+
+void BVH2::refit(Progress &progress)
+{
+ progress.set_substatus("Packing BVH primitives");
+ pack_primitives();
+
+ if (progress.get_cancel())
+ return;
+
+ progress.set_substatus("Refitting BVH nodes");
+ refit_nodes();
+}
+
BVHNode *BVH2::widen_children_nodes(const BVHNode *root)
{
return const_cast<BVHNode *>(root);
@@ -253,7 +331,7 @@ void BVH2::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility)
const int c0 = data[0].x;
const int c1 = data[0].y;
- BVH::refit_primitives(c0, c1, bbox, visibility);
+ refit_primitives(c0, c1, bbox, visibility);
/* TODO(sergey): De-duplicate with pack_leaf(). */
float4 leaf_data[BVH_NODE_LEAF_SIZE];
@@ -292,4 +370,333 @@ void BVH2::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility)
}
}
+/* Refitting */
+
+void BVH2::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility)
+{
+ /* Refit range of primitives. */
+ for (int prim = start; prim < end; prim++) {
+ int pidx = pack.prim_index[prim];
+ int tob = pack.prim_object[prim];
+ Object *ob = objects[tob];
+
+ if (pidx == -1) {
+ /* Object instance. */
+ bbox.grow(ob->bounds);
+ }
+ else {
+ /* Primitives. */
+ if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
+ /* Curves. */
+ const Hair *hair = static_cast<const Hair *>(ob->get_geometry());
+ int prim_offset = (params.top_level) ? hair->prim_offset : 0;
+ Hair::Curve curve = hair->get_curve(pidx - prim_offset);
+ int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
+
+ curve.bounds_grow(k, &hair->get_curve_keys()[0], &hair->get_curve_radius()[0], bbox);
+
+ /* Motion curves. */
+ if (hair->get_use_motion_blur()) {
+ Attribute *attr = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if (attr) {
+ size_t hair_size = hair->get_curve_keys().size();
+ size_t steps = hair->get_motion_steps() - 1;
+ float3 *key_steps = attr->data_float3();
+
+ for (size_t i = 0; i < steps; i++)
+ curve.bounds_grow(k, key_steps + i * hair_size, &hair->get_curve_radius()[0], bbox);
+ }
+ }
+ }
+ else {
+ /* Triangles. */
+ const Mesh *mesh = static_cast<const Mesh *>(ob->get_geometry());
+ int prim_offset = (params.top_level) ? mesh->prim_offset : 0;
+ Mesh::Triangle triangle = mesh->get_triangle(pidx - prim_offset);
+ const float3 *vpos = &mesh->verts[0];
+
+ triangle.bounds_grow(vpos, bbox);
+
+ /* Motion triangles. */
+ if (mesh->use_motion_blur) {
+ Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if (attr) {
+ size_t mesh_size = mesh->verts.size();
+ size_t steps = mesh->motion_steps - 1;
+ float3 *vert_steps = attr->data_float3();
+
+ for (size_t i = 0; i < steps; i++)
+ triangle.bounds_grow(vert_steps + i * mesh_size, bbox);
+ }
+ }
+ }
+ }
+ visibility |= ob->visibility_for_tracing();
+ }
+}
+
+/* Triangles */
+
+void BVH2::pack_triangle(int idx, float4 tri_verts[3])
+{
+ int tob = pack.prim_object[idx];
+ assert(tob >= 0 && tob < objects.size());
+ const Mesh *mesh = static_cast<const Mesh *>(objects[tob]->get_geometry());
+
+ int tidx = pack.prim_index[idx];
+ Mesh::Triangle t = mesh->get_triangle(tidx);
+ const float3 *vpos = &mesh->verts[0];
+ float3 v0 = vpos[t.v[0]];
+ float3 v1 = vpos[t.v[1]];
+ float3 v2 = vpos[t.v[2]];
+
+ tri_verts[0] = float3_to_float4(v0);
+ tri_verts[1] = float3_to_float4(v1);
+ tri_verts[2] = float3_to_float4(v2);
+}
+
+void BVH2::pack_primitives()
+{
+ const size_t tidx_size = pack.prim_index.size();
+ size_t num_prim_triangles = 0;
+ /* Count number of triangles primitives in BVH. */
+ for (unsigned int i = 0; i < tidx_size; i++) {
+ if ((pack.prim_index[i] != -1)) {
+ if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
+ ++num_prim_triangles;
+ }
+ }
+ }
+ /* Reserve size for arrays. */
+ pack.prim_tri_index.clear();
+ pack.prim_tri_index.resize(tidx_size);
+ pack.prim_tri_verts.clear();
+ pack.prim_tri_verts.resize(num_prim_triangles * 3);
+ pack.prim_visibility.clear();
+ pack.prim_visibility.resize(tidx_size);
+ /* Fill in all the arrays. */
+ size_t prim_triangle_index = 0;
+ for (unsigned int i = 0; i < tidx_size; i++) {
+ if (pack.prim_index[i] != -1) {
+ int tob = pack.prim_object[i];
+ Object *ob = objects[tob];
+ if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
+ pack_triangle(i, (float4 *)&pack.prim_tri_verts[3 * prim_triangle_index]);
+ pack.prim_tri_index[i] = 3 * prim_triangle_index;
+ ++prim_triangle_index;
+ }
+ else {
+ pack.prim_tri_index[i] = -1;
+ }
+ pack.prim_visibility[i] = ob->visibility_for_tracing();
+ }
+ else {
+ pack.prim_tri_index[i] = -1;
+ pack.prim_visibility[i] = 0;
+ }
+ }
+}
+
+/* Pack Instances */
+
+void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
+{
+ /* Adjust primitive index to point to the triangle in the global array, for
+ * geometry with transform applied and already in the top level BVH.
+ */
+ for (size_t i = 0; i < pack.prim_index.size(); i++) {
+ if (pack.prim_index[i] != -1) {
+ pack.prim_index[i] += objects[pack.prim_object[i]]->get_geometry()->prim_offset;
+ }
+ }
+
+ /* track offsets of instanced BVH data in global array */
+ size_t prim_offset = pack.prim_index.size();
+ size_t nodes_offset = nodes_size;
+ size_t nodes_leaf_offset = leaf_nodes_size;
+
+ /* clear array that gives the node indexes for instanced objects */
+ pack.object_node.clear();
+
+ /* reserve */
+ size_t prim_index_size = pack.prim_index.size();
+ size_t prim_tri_verts_size = pack.prim_tri_verts.size();
+
+ size_t pack_prim_index_offset = prim_index_size;
+ size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
+ size_t pack_nodes_offset = nodes_size;
+ size_t pack_leaf_nodes_offset = leaf_nodes_size;
+ size_t object_offset = 0;
+
+ foreach (Geometry *geom, geometry) {
+ BVH2 *bvh = static_cast<BVH2 *>(geom->bvh);
+
+ if (geom->need_build_bvh(params.bvh_layout)) {
+ prim_index_size += bvh->pack.prim_index.size();
+ prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
+ nodes_size += bvh->pack.nodes.size();
+ leaf_nodes_size += bvh->pack.leaf_nodes.size();
+ }
+ }
+
+ pack.prim_index.resize(prim_index_size);
+ pack.prim_type.resize(prim_index_size);
+ pack.prim_object.resize(prim_index_size);
+ pack.prim_visibility.resize(prim_index_size);
+ pack.prim_tri_verts.resize(prim_tri_verts_size);
+ pack.prim_tri_index.resize(prim_index_size);
+ pack.nodes.resize(nodes_size);
+ pack.leaf_nodes.resize(leaf_nodes_size);
+ pack.object_node.resize(objects.size());
+
+ if (params.num_motion_curve_steps > 0 || params.num_motion_triangle_steps > 0) {
+ pack.prim_time.resize(prim_index_size);
+ }
+
+ int *pack_prim_index = (pack.prim_index.size()) ? &pack.prim_index[0] : NULL;
+ int *pack_prim_type = (pack.prim_type.size()) ? &pack.prim_type[0] : NULL;
+ int *pack_prim_object = (pack.prim_object.size()) ? &pack.prim_object[0] : NULL;
+ uint *pack_prim_visibility = (pack.prim_visibility.size()) ? &pack.prim_visibility[0] : NULL;
+ float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size()) ? &pack.prim_tri_verts[0] : NULL;
+ uint *pack_prim_tri_index = (pack.prim_tri_index.size()) ? &pack.prim_tri_index[0] : NULL;
+ int4 *pack_nodes = (pack.nodes.size()) ? &pack.nodes[0] : NULL;
+ int4 *pack_leaf_nodes = (pack.leaf_nodes.size()) ? &pack.leaf_nodes[0] : NULL;
+ float2 *pack_prim_time = (pack.prim_time.size()) ? &pack.prim_time[0] : NULL;
+
+ unordered_map<Geometry *, int> geometry_map;
+
+ /* merge */
+ foreach (Object *ob, objects) {
+ Geometry *geom = ob->get_geometry();
+
+ /* We assume that if mesh doesn't need own BVH it was already included
+ * into a top-level BVH and no packing here is needed.
+ */
+ if (!geom->need_build_bvh(params.bvh_layout)) {
+ pack.object_node[object_offset++] = 0;
+ continue;
+ }
+
+ /* if mesh already added once, don't add it again, but used set
+ * node offset for this object */
+ unordered_map<Geometry *, int>::iterator it = geometry_map.find(geom);
+
+ if (geometry_map.find(geom) != geometry_map.end()) {
+ int noffset = it->second;
+ pack.object_node[object_offset++] = noffset;
+ continue;
+ }
+
+ BVH2 *bvh = static_cast<BVH2 *>(geom->bvh);
+
+ int noffset = nodes_offset;
+ int noffset_leaf = nodes_leaf_offset;
+ int geom_prim_offset = geom->prim_offset;
+
+ /* fill in node indexes for instances */
+ if (bvh->pack.root_index == -1)
+ pack.object_node[object_offset++] = -noffset_leaf - 1;
+ else
+ pack.object_node[object_offset++] = noffset;
+
+ geometry_map[geom] = pack.object_node[object_offset - 1];
+
+ /* merge primitive, object and triangle indexes */
+ if (bvh->pack.prim_index.size()) {
+ size_t bvh_prim_index_size = bvh->pack.prim_index.size();
+ int *bvh_prim_index = &bvh->pack.prim_index[0];
+ int *bvh_prim_type = &bvh->pack.prim_type[0];
+ uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
+ uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
+ float2 *bvh_prim_time = bvh->pack.prim_time.size() ? &bvh->pack.prim_time[0] : NULL;
+
+ for (size_t i = 0; i < bvh_prim_index_size; i++) {
+ if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
+ pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
+ pack_prim_tri_index[pack_prim_index_offset] = -1;
+ }
+ else {
+ pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
+ pack_prim_tri_index[pack_prim_index_offset] = bvh_prim_tri_index[i] +
+ pack_prim_tri_verts_offset;
+ }
+
+ pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
+ pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
+ pack_prim_object[pack_prim_index_offset] = 0; // unused for instances
+ if (bvh_prim_time != NULL) {
+ pack_prim_time[pack_prim_index_offset] = bvh_prim_time[i];
+ }
+ pack_prim_index_offset++;
+ }
+ }
+
+ /* Merge triangle vertices data. */
+ if (bvh->pack.prim_tri_verts.size()) {
+ const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
+ memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
+ &bvh->pack.prim_tri_verts[0],
+ prim_tri_size * sizeof(float4));
+ pack_prim_tri_verts_offset += prim_tri_size;
+ }
+
+ /* merge nodes */
+ if (bvh->pack.leaf_nodes.size()) {
+ int4 *leaf_nodes_offset = &bvh->pack.leaf_nodes[0];
+ size_t leaf_nodes_offset_size = bvh->pack.leaf_nodes.size();
+ for (size_t i = 0, j = 0; i < leaf_nodes_offset_size; i += BVH_NODE_LEAF_SIZE, j++) {
+ int4 data = leaf_nodes_offset[i];
+ data.x += prim_offset;
+ data.y += prim_offset;
+ pack_leaf_nodes[pack_leaf_nodes_offset] = data;
+ for (int j = 1; j < BVH_NODE_LEAF_SIZE; ++j) {
+ pack_leaf_nodes[pack_leaf_nodes_offset + j] = leaf_nodes_offset[i + j];
+ }
+ pack_leaf_nodes_offset += BVH_NODE_LEAF_SIZE;
+ }
+ }
+
+ if (bvh->pack.nodes.size()) {
+ int4 *bvh_nodes = &bvh->pack.nodes[0];
+ size_t bvh_nodes_size = bvh->pack.nodes.size();
+
+ for (size_t i = 0, j = 0; i < bvh_nodes_size; j++) {
+ size_t nsize, nsize_bbox;
+ if (bvh_nodes[i].x & PATH_RAY_NODE_UNALIGNED) {
+ nsize = BVH_UNALIGNED_NODE_SIZE;
+ nsize_bbox = 0;
+ }
+ else {
+ nsize = BVH_NODE_SIZE;
+ nsize_bbox = 0;
+ }
+
+ memcpy(pack_nodes + pack_nodes_offset, bvh_nodes + i, nsize_bbox * sizeof(int4));
+
+ /* Modify offsets into arrays */
+ int4 data = bvh_nodes[i + nsize_bbox];
+ data.z += (data.z < 0) ? -noffset_leaf : noffset;
+ data.w += (data.w < 0) ? -noffset_leaf : noffset;
+ pack_nodes[pack_nodes_offset + nsize_bbox] = data;
+
+ /* Usually this copies nothing, but we better
+ * be prepared for possible node size extension.
+ */
+ memcpy(&pack_nodes[pack_nodes_offset + nsize_bbox + 1],
+ &bvh_nodes[i + nsize_bbox + 1],
+ sizeof(int4) * (nsize - (nsize_bbox + 1)));
+
+ pack_nodes_offset += nsize;
+ i += nsize;
+ }
+ }
+
+ nodes_offset += bvh->pack.nodes.size();
+ nodes_leaf_offset += bvh->pack.leaf_nodes.size();
+ prim_offset += bvh->pack.prim_index.size();
+ }
+}
+
CCL_NAMESPACE_END