diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/bvh/bvh2.cpp | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/bvh/bvh2.cpp')
-rw-r--r-- | intern/cycles/bvh/bvh2.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/bvh/bvh2.cpp b/intern/cycles/bvh/bvh2.cpp index 4a90a1e8796..3b864859f31 100644 --- a/intern/cycles/bvh/bvh2.cpp +++ b/intern/cycles/bvh/bvh2.cpp @@ -17,9 +17,9 @@ #include "bvh/bvh2.h" -#include "render/hair.h" -#include "render/mesh.h" -#include "render/object.h" +#include "scene/hair.h" +#include "scene/mesh.h" +#include "scene/object.h" #include "bvh/bvh_build.h" #include "bvh/bvh_node.h" |