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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-05 23:44:33 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-05 23:44:33 +0400
commit8103381ded923a097eae5a0ba012ae41847a83ad (patch)
treeb2d224fac3262dea4eca154480f26bdd10662c81 /intern/cycles/bvh/bvh_build.cpp
parentc53fe94bb4973362278b488ef26384a029d3cc69 (diff)
Cycles: threading optimizations
* Multithreaded image loading, each thread can load a separate image. * Better multithreading for multiple instanced meshes, different threads can now build BVH's for different meshes, rather than all cooperating on the same mesh. Especially noticeable for dynamic BVH building for the viewport, gave about 2x faster build on 8 core in fairly complex scene with many objects. * The main thread waiting for worker threads can now also work itself, so (num_cores + 1) threads will be working, this supposedly gives better performance on some operating systems, but did not measure performance for this very detailed yet.
Diffstat (limited to 'intern/cycles/bvh/bvh_build.cpp')
-rw-r--r--intern/cycles/bvh/bvh_build.cpp30
1 files changed, 14 insertions, 16 deletions
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index d865426304a..28237aea611 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -36,12 +36,12 @@ CCL_NAMESPACE_BEGIN
class BVHBuildTask : public Task {
public:
- BVHBuildTask(InnerNode *node_, int child_, BVHObjectBinning& range_, int level_)
- : node(node_), child(child_), level(level_), range(range_) {}
+ BVHBuildTask(BVHBuild *build, InnerNode *node, int child, BVHObjectBinning& range_, int level)
+ : range(range_)
+ {
+ run = function_bind(&BVHBuild::thread_build_node, build, node, child, &range, level);
+ }
- InnerNode *node;
- int child;
- int level;
BVHObjectBinning range;
};
@@ -55,8 +55,7 @@ BVHBuild::BVHBuild(const vector<Object*>& objects_,
prim_object(prim_object_),
params(params_),
progress(progress_),
- progress_start_time(0.0),
- task_pool(function_bind(&BVHBuild::thread_build_node, this, _1, _2))
+ progress_start_time(0.0)
{
spatial_min_overlap = 0.0f;
}
@@ -177,7 +176,7 @@ BVHNode* BVHBuild::run()
/* multithreaded binning build */
BVHObjectBinning rootbin(root, (references.size())? &references[0]: NULL);
rootnode = build_node(rootbin, 0);
- task_pool.wait();
+ task_pool.wait_work();
}
/* delete if we cancelled */
@@ -210,25 +209,24 @@ void BVHBuild::progress_update()
progress_start_time = time_dt();
}
-void BVHBuild::thread_build_node(Task *task_, int thread_id)
+void BVHBuild::thread_build_node(InnerNode *inner, int child, BVHObjectBinning *range, int level)
{
if(progress.get_cancel())
return;
/* build nodes */
- BVHBuildTask *task = (BVHBuildTask*)task_;
- BVHNode *node = build_node(task->range, task->level);
+ BVHNode *node = build_node(*range, level);
/* set child in inner node */
- task->node->children[task->child] = node;
+ inner->children[child] = node;
/* update progress */
- if(task->range.size() < THREAD_TASK_SIZE) {
+ if(range->size() < THREAD_TASK_SIZE) {
/*rotate(node, INT_MAX, 5);*/
thread_scoped_lock lock(build_mutex);
- progress_count += task->range.size();
+ progress_count += range->size();
progress_update();
}
}
@@ -262,8 +260,8 @@ BVHNode* BVHBuild::build_node(const BVHObjectBinning& range, int level)
/* threaded build */
inner = new InnerNode(range.bounds());
- task_pool.push(new BVHBuildTask(inner, 0, left, level + 1), true);
- task_pool.push(new BVHBuildTask(inner, 1, right, level + 1), true);
+ task_pool.push(new BVHBuildTask(this, inner, 0, left, level + 1), true);
+ task_pool.push(new BVHBuildTask(this, inner, 1, right, level + 1), true);
}
return inner;