diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
commit | df625253ac0dec5be70701e2694c1e0358343fbf (patch) | |
tree | 10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/bvh/bvh_build.cpp | |
parent | 1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff) |
Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/bvh/bvh_build.cpp')
-rw-r--r-- | intern/cycles/bvh/bvh_build.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp index 3e47cb75014..d3e84e11d53 100644 --- a/intern/cycles/bvh/bvh_build.cpp +++ b/intern/cycles/bvh/bvh_build.cpp @@ -218,12 +218,13 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const Reference *ref, int num) { if(num == 0) { BoundBox bounds; - return new LeafNode(bounds, 0, 0); + return new LeafNode(bounds, 0, 0, 0); } else if(num == 1) { prim_index.push_back(ref[0].prim_index); prim_object.push_back(ref[0].prim_object); - return new LeafNode(ref[0].bounds, prim_index.size()-1, prim_index.size()); + uint visibility = objects[ref[0].prim_object]->visibility; + return new LeafNode(ref[0].bounds, visibility, prim_index.size()-1, prim_index.size()); } else { int mid = num/2; @@ -244,12 +245,14 @@ BVHNode* BVHBuild::create_leaf_node(const NodeSpec& spec) vector<int>& p_object = prim_object; BoundBox bounds; int num = 0; + uint visibility = 0; for(int i = 0; i < spec.num; i++) { if(references.back().prim_index != -1) { p_index.push_back(references.back().prim_index); p_object.push_back(references.back().prim_object); bounds.grow(references.back().bounds); + visibility |= objects[references.back().prim_object]->visibility; references.pop_back(); num++; } @@ -258,7 +261,7 @@ BVHNode* BVHBuild::create_leaf_node(const NodeSpec& spec) BVHNode *leaf = NULL; if(num > 0) { - leaf = new LeafNode(bounds, p_index.size() - num, p_index.size()); + leaf = new LeafNode(bounds, visibility, p_index.size() - num, p_index.size()); if(num == spec.num) return leaf; |