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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-17 17:13:01 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-20 14:46:18 +0300 |
commit | c4890cd354bdba341be5b5fb9cf3724ee294634b (patch) | |
tree | d386013b012b84311aace212b5d1dc949b970e4f /intern/cycles/bvh/bvh_node.h | |
parent | 5298853e95057942251262d649fcd41b5769f52c (diff) |
Cycles: Add option to split triangle motion primitives by time steps
Similar to the previous commit, the statistics goes as:
BVH Steps Render time (sec) Memory usage (MB)
0 46 260
1 27 373
2 18 598
3 15 826
Scene used for the tests is the agent's body from one of the barber
shop scenes (no textures or anything, just a diffuse material).
Once again this is limited to regular (non-spatial split) BVH,
Support of spatial split to this feature will come later.
Diffstat (limited to 'intern/cycles/bvh/bvh_node.h')
0 files changed, 0 insertions, 0 deletions