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authorSergey Sharybin <sergey.vfx@gmail.com>2017-01-17 17:13:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-20 14:46:18 +0300
commitc4890cd354bdba341be5b5fb9cf3724ee294634b (patch)
treed386013b012b84311aace212b5d1dc949b970e4f /intern/cycles/bvh/bvh_node.h
parent5298853e95057942251262d649fcd41b5769f52c (diff)
Cycles: Add option to split triangle motion primitives by time steps
Similar to the previous commit, the statistics goes as: BVH Steps Render time (sec) Memory usage (MB) 0 46 260 1 27 373 2 18 598 3 15 826 Scene used for the tests is the agent's body from one of the barber shop scenes (no textures or anything, just a diffuse material). Once again this is limited to regular (non-spatial split) BVH, Support of spatial split to this feature will come later.
Diffstat (limited to 'intern/cycles/bvh/bvh_node.h')
0 files changed, 0 insertions, 0 deletions