diff options
author | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
commit | da376e0237517543aa21740ee2363234ee1c20ae (patch) | |
tree | 014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/bvh/bvh_sort.cpp | |
parent | 693780074388111e7b9ef1c3825e462f398dc6c4 (diff) |
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/bvh/bvh_sort.cpp')
-rw-r--r-- | intern/cycles/bvh/bvh_sort.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/intern/cycles/bvh/bvh_sort.cpp b/intern/cycles/bvh/bvh_sort.cpp new file mode 100644 index 00000000000..ee4531a4843 --- /dev/null +++ b/intern/cycles/bvh/bvh_sort.cpp @@ -0,0 +1,57 @@ +/* + * Adapted from code copyright 2009-2010 NVIDIA Corporation + * Modifications Copyright 2011, Blender Foundation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "bvh_build.h" +#include "bvh_sort.h" + +#include "util_algorithm.h" +#include "util_debug.h" + +CCL_NAMESPACE_BEGIN + +struct BVHReferenceCompare { +public: + int dim; + + BVHReferenceCompare(int dim_) + { + dim = dim_; + } + + bool operator()(const BVHBuild::Reference& ra, const BVHBuild::Reference& rb) + { + float ca = ra.bounds.min[dim] + ra.bounds.max[dim]; + float cb = rb.bounds.min[dim] + rb.bounds.max[dim]; + + if(ca < cb) return true; + else if(ca > cb) return false; + else if(ra.prim_object < rb.prim_object) return true; + else if(ra.prim_object > rb.prim_object) return false; + else if(ra.prim_index < rb.prim_index) return true; + else if(ra.prim_index > rb.prim_index) return false; + + return false; + } +}; + +void bvh_reference_sort(int start, int end, BVHBuild::Reference *data, int dim) +{ + sort(data+start, data+end, BVHReferenceCompare(dim)); +} + +CCL_NAMESPACE_END + |