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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/bvh/bvh_sort.cpp
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/bvh/bvh_sort.cpp')
-rw-r--r--intern/cycles/bvh/bvh_sort.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/intern/cycles/bvh/bvh_sort.cpp b/intern/cycles/bvh/bvh_sort.cpp
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+++ b/intern/cycles/bvh/bvh_sort.cpp
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+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh_build.h"
+#include "bvh_sort.h"
+
+#include "util_algorithm.h"
+#include "util_debug.h"
+
+CCL_NAMESPACE_BEGIN
+
+struct BVHReferenceCompare {
+public:
+ int dim;
+
+ BVHReferenceCompare(int dim_)
+ {
+ dim = dim_;
+ }
+
+ bool operator()(const BVHBuild::Reference& ra, const BVHBuild::Reference& rb)
+ {
+ float ca = ra.bounds.min[dim] + ra.bounds.max[dim];
+ float cb = rb.bounds.min[dim] + rb.bounds.max[dim];
+
+ if(ca < cb) return true;
+ else if(ca > cb) return false;
+ else if(ra.prim_object < rb.prim_object) return true;
+ else if(ra.prim_object > rb.prim_object) return false;
+ else if(ra.prim_index < rb.prim_index) return true;
+ else if(ra.prim_index > rb.prim_index) return false;
+
+ return false;
+ }
+};
+
+void bvh_reference_sort(int start, int end, BVHBuild::Reference *data, int dim)
+{
+ sort(data+start, data+end, BVHReferenceCompare(dim));
+}
+
+CCL_NAMESPACE_END
+