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authorSergej Reich <sergej.reich@googlemail.com>2013-04-25 23:50:54 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-04-25 23:50:54 +0400
commitb0d6c93ab6c23dcdf9d052a20b4730b902359952 (patch)
treeea67d9898d7efe5cc738226b33c576adc4df2025 /intern/cycles/bvh/bvh_sort.cpp
parent3d1b24af00a26c62fdb19e6e2cda5b09e0024964 (diff)
game engine: Use bullet's default contact processing theshold
Blender's old default of 1 was too small here. Now we don't override the default. If it's really needed to use a smaller value here, the property should be first exposed in the ui, but don't think this is necessary. Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline
Diffstat (limited to 'intern/cycles/bvh/bvh_sort.cpp')
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