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author | Sergej Reich <sergej.reich@googlemail.com> | 2013-04-25 23:50:54 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-04-25 23:50:54 +0400 |
commit | b0d6c93ab6c23dcdf9d052a20b4730b902359952 (patch) | |
tree | ea67d9898d7efe5cc738226b33c576adc4df2025 /intern/cycles/bvh/bvh_sort.cpp | |
parent | 3d1b24af00a26c62fdb19e6e2cda5b09e0024964 (diff) |
game engine: Use bullet's default contact processing theshold
Blender's old default of 1 was too small here.
Now we don't override the default.
If it's really needed to use a smaller value here, the property should
be first exposed in the ui, but don't think this is necessary.
Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline
Diffstat (limited to 'intern/cycles/bvh/bvh_sort.cpp')
0 files changed, 0 insertions, 0 deletions