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authorSergey Sharybin <sergey.vfx@gmail.com>2015-01-13 13:38:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-01-13 13:41:34 +0300
commit117edbbf881be1764db852d9805c523590a19f84 (patch)
tree84674c844ff4f198c9458880e3f4e59d07b45535 /intern/cycles/bvh/bvh_split.h
parentb77dd130044c43fd12a3ce4adf645ef88d871a50 (diff)
Fix T40616: Deformation Motion Blur for modifiers
Added extra checks for constructive modifiers which might in theory cause deformation motion blur. it's still not totally perfect but we're getting really close to what we can do in the best case scenario. This commit might cause some extra time being spent on scene synchronization because there might be now some false-positive results, but render time should stay quite the same as before (apart from cases when there is deformation happening which was not detected before).
Diffstat (limited to 'intern/cycles/bvh/bvh_split.h')
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