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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:37:04 +0300
commitfd25e883e2807a151f673b87c152a59701a0df80 (patch)
tree9441933f32ba2672ca71c58842342a9c525e123e /intern/cycles/bvh/embree.h
parentd7d40745fa09061a3117bd3669c5a46bbf611eae (diff)
Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/bvh/embree.h')
-rw-r--r--intern/cycles/bvh/embree.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/intern/cycles/bvh/embree.h b/intern/cycles/bvh/embree.h
new file mode 100644
index 00000000000..746ca97b504
--- /dev/null
+++ b/intern/cycles/bvh/embree.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2018, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BVH_EMBREE_H__
+#define __BVH_EMBREE_H__
+
+#ifdef WITH_EMBREE
+
+# include <embree3/rtcore.h>
+# include <embree3/rtcore_scene.h>
+
+# include "bvh/bvh.h"
+# include "bvh/params.h"
+
+# include "util/thread.h"
+# include "util/types.h"
+# include "util/vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Hair;
+class Mesh;
+
+class BVHEmbree : public BVH {
+ public:
+ void build(Progress &progress, Stats *stats, RTCDevice rtc_device);
+ void refit(Progress &progress);
+
+ RTCScene scene;
+
+ protected:
+ friend class BVH;
+ BVHEmbree(const BVHParams &params,
+ const vector<Geometry *> &geometry,
+ const vector<Object *> &objects);
+ virtual ~BVHEmbree();
+
+ void add_object(Object *ob, int i);
+ void add_instance(Object *ob, int i);
+ void add_curves(const Object *ob, const Hair *hair, int i);
+ void add_triangles(const Object *ob, const Mesh *mesh, int i);
+
+ private:
+ void set_tri_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh, const bool update);
+ void set_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair, const bool update);
+
+ RTCDevice rtc_device;
+ enum RTCBuildQuality build_quality;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* WITH_EMBREE */
+
+#endif /* __BVH_EMBREE_H__ */