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authorMichael Jones <michael_p_jones@apple.com>2021-12-07 18:11:35 +0300
committerMichael Jones <michael_p_jones@apple.com>2021-12-07 18:52:21 +0300
commit9558fa5196033390111a2348caa66ab18b8a4f89 (patch)
treeacc3ed446f709390abfef5f97f82c1ed9abe0100 /intern/cycles/bvh/metal.mm
parent565b33c0ad31966b860123837d2c4b5a8cbedad2 (diff)
Cycles: Metal host-side code
This patch adds the Metal host-side code: - Add all core host-side Metal backend files (device_impl, queue, etc) - Add MetalRT BVH setup files - Integrate with Cycles device enumeration code - Revive `path_source_replace_includes` in util/path (required for MSL compilation) This patch also includes a couple of small kernel-side fixes: - Add an implementation of `lgammaf` for Metal [Nemes, Gergő (2010), "New asymptotic expansion for the Gamma function", Archiv der Mathematik](https://users.renyi.hu/~gergonemes/) - include "work_stealing.h" inside the Metal context class because it accesses state now Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D13423
Diffstat (limited to 'intern/cycles/bvh/metal.mm')
-rw-r--r--intern/cycles/bvh/metal.mm33
1 files changed, 33 insertions, 0 deletions
diff --git a/intern/cycles/bvh/metal.mm b/intern/cycles/bvh/metal.mm
new file mode 100644
index 00000000000..90a52012f12
--- /dev/null
+++ b/intern/cycles/bvh/metal.mm
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifdef WITH_METAL
+
+# include "device/metal/bvh.h"
+
+CCL_NAMESPACE_BEGIN
+
+BVH *bvh_metal_create(const BVHParams &params,
+ const vector<Geometry *> &geometry,
+ const vector<Object *> &objects,
+ Device *device)
+{
+ return new BVHMetal(params, geometry, objects, device);
+}
+
+CCL_NAMESPACE_END
+
+#endif /* WITH_METAL */