diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/bvh | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/bvh')
-rw-r--r-- | intern/cycles/bvh/CMakeLists.txt | 2 | ||||
-rw-r--r-- | intern/cycles/bvh/bvh2.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/bvh/bvh_build.cpp | 10 | ||||
-rw-r--r-- | intern/cycles/bvh/bvh_embree.cpp | 8 | ||||
-rw-r--r-- | intern/cycles/bvh/bvh_split.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/bvh/bvh_unaligned.cpp | 4 |
6 files changed, 18 insertions, 18 deletions
diff --git a/intern/cycles/bvh/CMakeLists.txt b/intern/cycles/bvh/CMakeLists.txt index 8cc72359757..f7e47a8764d 100644 --- a/intern/cycles/bvh/CMakeLists.txt +++ b/intern/cycles/bvh/CMakeLists.txt @@ -49,7 +49,7 @@ set(SRC_HEADERS ) set(LIB - cycles_render + cycles_scene cycles_util ) diff --git a/intern/cycles/bvh/bvh2.cpp b/intern/cycles/bvh/bvh2.cpp index 4a90a1e8796..3b864859f31 100644 --- a/intern/cycles/bvh/bvh2.cpp +++ b/intern/cycles/bvh/bvh2.cpp @@ -17,9 +17,9 @@ #include "bvh/bvh2.h" -#include "render/hair.h" -#include "render/mesh.h" -#include "render/object.h" +#include "scene/hair.h" +#include "scene/mesh.h" +#include "scene/object.h" #include "bvh/bvh_build.h" #include "bvh/bvh_node.h" diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp index 025a103d6f8..9ae40b57bc3 100644 --- a/intern/cycles/bvh/bvh_build.cpp +++ b/intern/cycles/bvh/bvh_build.cpp @@ -22,11 +22,11 @@ #include "bvh/bvh_params.h" #include "bvh_split.h" -#include "render/curves.h" -#include "render/hair.h" -#include "render/mesh.h" -#include "render/object.h" -#include "render/scene.h" +#include "scene/curves.h" +#include "scene/hair.h" +#include "scene/mesh.h" +#include "scene/object.h" +#include "scene/scene.h" #include "util/util_algorithm.h" #include "util/util_foreach.h" diff --git a/intern/cycles/bvh/bvh_embree.cpp b/intern/cycles/bvh/bvh_embree.cpp index cd19e009bf3..59a72f27294 100644 --- a/intern/cycles/bvh/bvh_embree.cpp +++ b/intern/cycles/bvh/bvh_embree.cpp @@ -40,11 +40,11 @@ # include "kernel/bvh/bvh_util.h" # include "kernel/device/cpu/compat.h" # include "kernel/device/cpu/globals.h" -# include "kernel/kernel_random.h" +# include "kernel/sample/sample_lcg.h" -# include "render/hair.h" -# include "render/mesh.h" -# include "render/object.h" +# include "scene/hair.h" +# include "scene/mesh.h" +# include "scene/object.h" # include "util/util_foreach.h" # include "util/util_logging.h" diff --git a/intern/cycles/bvh/bvh_split.cpp b/intern/cycles/bvh/bvh_split.cpp index d4c79253834..0e7d36983e7 100644 --- a/intern/cycles/bvh/bvh_split.cpp +++ b/intern/cycles/bvh/bvh_split.cpp @@ -20,9 +20,9 @@ #include "bvh/bvh_build.h" #include "bvh/bvh_sort.h" -#include "render/hair.h" -#include "render/mesh.h" -#include "render/object.h" +#include "scene/hair.h" +#include "scene/mesh.h" +#include "scene/object.h" #include "util/util_algorithm.h" diff --git a/intern/cycles/bvh/bvh_unaligned.cpp b/intern/cycles/bvh/bvh_unaligned.cpp index 38e55307848..ce95aa7aa74 100644 --- a/intern/cycles/bvh/bvh_unaligned.cpp +++ b/intern/cycles/bvh/bvh_unaligned.cpp @@ -16,8 +16,8 @@ #include "bvh/bvh_unaligned.h" -#include "render/hair.h" -#include "render/object.h" +#include "scene/hair.h" +#include "scene/object.h" #include "bvh/bvh_binning.h" #include "bvh_params.h" |