Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2020-06-10 19:55:33 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-22 14:28:01 +0300
commitd1ef5146d72d40f97fdcbf28e96da49193c21dea (patch)
tree7a19a24bd6b809c7de72b4e2499d62b8740e639a /intern/cycles/bvh
parent1de0e13af619e405f351bf42924f819dc3a9bc44 (diff)
Cycles: remove SIMD BVH optimizations, to be replaced by Embree
Ref T73778 Depends on D8011 Maniphest Tasks: T73778 Differential Revision: https://developer.blender.org/D8012
Diffstat (limited to 'intern/cycles/bvh')
-rw-r--r--intern/cycles/bvh/CMakeLists.txt4
-rw-r--r--intern/cycles/bvh/bvh.cpp63
-rw-r--r--intern/cycles/bvh/bvh.h2
-rw-r--r--intern/cycles/bvh/bvh4.cpp447
-rw-r--r--intern/cycles/bvh/bvh4.h88
-rw-r--r--intern/cycles/bvh/bvh8.cpp541
-rw-r--r--intern/cycles/bvh/bvh8.h99
7 files changed, 8 insertions, 1236 deletions
diff --git a/intern/cycles/bvh/CMakeLists.txt b/intern/cycles/bvh/CMakeLists.txt
index fb724704a84..8b8f3ca7265 100644
--- a/intern/cycles/bvh/CMakeLists.txt
+++ b/intern/cycles/bvh/CMakeLists.txt
@@ -9,8 +9,6 @@ set(INC_SYS
set(SRC
bvh.cpp
bvh2.cpp
- bvh4.cpp
- bvh8.cpp
bvh_binning.cpp
bvh_build.cpp
bvh_embree.cpp
@@ -24,8 +22,6 @@ set(SRC
set(SRC_HEADERS
bvh.h
bvh2.h
- bvh4.h
- bvh8.h
bvh_binning.h
bvh_build.h
bvh_embree.h
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 8749bcfc07e..e9e67fd1305 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -22,8 +22,6 @@
#include "render/object.h"
#include "bvh/bvh2.h"
-#include "bvh/bvh4.h"
-#include "bvh/bvh8.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_embree.h"
#include "bvh/bvh_node.h"
@@ -42,10 +40,6 @@ const char *bvh_layout_name(BVHLayout layout)
switch (layout) {
case BVH_LAYOUT_BVH2:
return "BVH2";
- case BVH_LAYOUT_BVH4:
- return "BVH4";
- case BVH_LAYOUT_BVH8:
- return "BVH8";
case BVH_LAYOUT_NONE:
return "NONE";
case BVH_LAYOUT_EMBREE:
@@ -109,10 +103,6 @@ BVH *BVH::create(const BVHParams &params,
switch (params.bvh_layout) {
case BVH_LAYOUT_BVH2:
return new BVH2(params, geometry, objects);
- case BVH_LAYOUT_BVH4:
- return new BVH4(params, geometry, objects);
- case BVH_LAYOUT_BVH8:
- return new BVH8(params, geometry, objects);
case BVH_LAYOUT_EMBREE:
#ifdef WITH_EMBREE
return new BVHEmbree(params, geometry, objects);
@@ -332,13 +322,6 @@ void BVH::pack_primitives()
void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
{
- /* The BVH's for instances are built separately, but for traversal all
- * BVH's are stored in global arrays. This function merges them into the
- * top level BVH, adjusting indexes and offsets where appropriate.
- */
- const bool use_qbvh = (params.bvh_layout == BVH_LAYOUT_BVH4);
- const bool use_obvh = (params.bvh_layout == BVH_LAYOUT_BVH8);
-
/* Adjust primitive index to point to the triangle in the global array, for
* geometry with transform applied and already in the top level BVH.
*/
@@ -501,53 +484,21 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
for (size_t i = 0, j = 0; i < bvh_nodes_size; j++) {
size_t nsize, nsize_bbox;
if (bvh_nodes[i].x & PATH_RAY_NODE_UNALIGNED) {
- if (use_obvh) {
- nsize = BVH_UNALIGNED_ONODE_SIZE;
- nsize_bbox = BVH_UNALIGNED_ONODE_SIZE - 1;
- }
- else {
- nsize = use_qbvh ? BVH_UNALIGNED_QNODE_SIZE : BVH_UNALIGNED_NODE_SIZE;
- nsize_bbox = (use_qbvh) ? BVH_UNALIGNED_QNODE_SIZE - 1 : 0;
- }
+ nsize = BVH_UNALIGNED_NODE_SIZE;
+ nsize_bbox = 0;
}
else {
- if (use_obvh) {
- nsize = BVH_ONODE_SIZE;
- nsize_bbox = BVH_ONODE_SIZE - 1;
- }
- else {
- nsize = (use_qbvh) ? BVH_QNODE_SIZE : BVH_NODE_SIZE;
- nsize_bbox = (use_qbvh) ? BVH_QNODE_SIZE - 1 : 0;
- }
+ nsize = BVH_NODE_SIZE;
+ nsize_bbox = 0;
}
memcpy(pack_nodes + pack_nodes_offset, bvh_nodes + i, nsize_bbox * sizeof(int4));
/* Modify offsets into arrays */
int4 data = bvh_nodes[i + nsize_bbox];
-
- if (use_obvh) {
- int4 data1 = bvh_nodes[i + nsize_bbox - 1];
- data.z += (data.z < 0) ? -noffset_leaf : noffset;
- data.w += (data.w < 0) ? -noffset_leaf : noffset;
- data.x += (data.x < 0) ? -noffset_leaf : noffset;
- data.y += (data.y < 0) ? -noffset_leaf : noffset;
- data1.z += (data1.z < 0) ? -noffset_leaf : noffset;
- data1.w += (data1.w < 0) ? -noffset_leaf : noffset;
- data1.x += (data1.x < 0) ? -noffset_leaf : noffset;
- data1.y += (data1.y < 0) ? -noffset_leaf : noffset;
- pack_nodes[pack_nodes_offset + nsize_bbox] = data;
- pack_nodes[pack_nodes_offset + nsize_bbox - 1] = data1;
- }
- else {
- data.z += (data.z < 0) ? -noffset_leaf : noffset;
- data.w += (data.w < 0) ? -noffset_leaf : noffset;
- if (use_qbvh) {
- data.x += (data.x < 0) ? -noffset_leaf : noffset;
- data.y += (data.y < 0) ? -noffset_leaf : noffset;
- }
- pack_nodes[pack_nodes_offset + nsize_bbox] = data;
- }
+ data.z += (data.z < 0) ? -noffset_leaf : noffset;
+ data.w += (data.w < 0) ? -noffset_leaf : noffset;
+ pack_nodes[pack_nodes_offset + nsize_bbox] = data;
/* Usually this copies nothing, but we better
* be prepared for possible node size extension.
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index bdde38640c9..6639e06b0bc 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -76,7 +76,7 @@ struct PackedBVH {
}
};
-enum BVH_TYPE { bvh2, bvh4, bvh8 };
+enum BVH_TYPE { bvh2 };
/* BVH */
diff --git a/intern/cycles/bvh/bvh4.cpp b/intern/cycles/bvh/bvh4.cpp
deleted file mode 100644
index 143c3e54f94..00000000000
--- a/intern/cycles/bvh/bvh4.cpp
+++ /dev/null
@@ -1,447 +0,0 @@
-/*
- * Adapted from code copyright 2009-2010 NVIDIA Corporation
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "bvh/bvh4.h"
-
-#include "render/mesh.h"
-#include "render/object.h"
-
-#include "bvh/bvh_node.h"
-#include "bvh/bvh_unaligned.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Can we avoid this somehow or make more generic?
- *
- * Perhaps we can merge nodes in actual tree and make our
- * life easier all over the place.
- */
-
-BVH4::BVH4(const BVHParams &params_,
- const vector<Geometry *> &geometry_,
- const vector<Object *> &objects_)
- : BVH(params_, geometry_, objects_)
-{
- params.bvh_layout = BVH_LAYOUT_BVH4;
-}
-
-namespace {
-
-BVHNode *bvh_node_merge_children_recursively(const BVHNode *node)
-{
- if (node->is_leaf()) {
- return new LeafNode(*reinterpret_cast<const LeafNode *>(node));
- }
- /* Collect nodes of one layer deeper, allowing us to have more children in an inner layer. */
- assert(node->num_children() <= 2);
- const BVHNode *children[4];
- const BVHNode *child0 = node->get_child(0);
- const BVHNode *child1 = node->get_child(1);
- int num_children = 0;
- if (child0->is_leaf()) {
- children[num_children++] = child0;
- }
- else {
- children[num_children++] = child0->get_child(0);
- children[num_children++] = child0->get_child(1);
- }
- if (child1->is_leaf()) {
- children[num_children++] = child1;
- }
- else {
- children[num_children++] = child1->get_child(0);
- children[num_children++] = child1->get_child(1);
- }
- /* Merge children in subtrees. */
- BVHNode *children4[4];
- for (int i = 0; i < num_children; ++i) {
- children4[i] = bvh_node_merge_children_recursively(children[i]);
- }
- /* Allocate new node. */
- BVHNode *node4 = new InnerNode(node->bounds, children4, num_children);
- /* TODO(sergey): Consider doing this from the InnerNode() constructor.
- * But in order to do this nicely need to think of how to pass all the
- * parameters there. */
- if (node->is_unaligned) {
- node4->is_unaligned = true;
- node4->aligned_space = new Transform();
- *node4->aligned_space = *node->aligned_space;
- }
- return node4;
-}
-
-} // namespace
-
-BVHNode *BVH4::widen_children_nodes(const BVHNode *root)
-{
- if (root == NULL) {
- return NULL;
- }
- if (root->is_leaf()) {
- return const_cast<BVHNode *>(root);
- }
- BVHNode *root4 = bvh_node_merge_children_recursively(root);
- /* TODO(sergey): Pack children nodes to parents which has less that 4
- * children. */
- return root4;
-}
-
-void BVH4::pack_leaf(const BVHStackEntry &e, const LeafNode *leaf)
-{
- float4 data[BVH_QNODE_LEAF_SIZE];
- memset(data, 0, sizeof(data));
- if (leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
- /* object */
- data[0].x = __int_as_float(~(leaf->lo));
- data[0].y = __int_as_float(0);
- }
- else {
- /* triangle */
- data[0].x = __int_as_float(leaf->lo);
- data[0].y = __int_as_float(leaf->hi);
- }
- data[0].z = __uint_as_float(leaf->visibility);
- if (leaf->num_triangles() != 0) {
- data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
- }
-
- memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4) * BVH_QNODE_LEAF_SIZE);
-}
-
-void BVH4::pack_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- bool has_unaligned = false;
- /* Check whether we have to create unaligned node or all nodes are aligned
- * and we can cut some corner here.
- */
- if (params.use_unaligned_nodes) {
- for (int i = 0; i < num; i++) {
- if (en[i].node->is_unaligned) {
- has_unaligned = true;
- break;
- }
- }
- }
- if (has_unaligned) {
- /* There's no unaligned children, pack into AABB node. */
- pack_unaligned_inner(e, en, num);
- }
- else {
- /* Create unaligned node with orientation transform for each of the
- * children.
- */
- pack_aligned_inner(e, en, num);
- }
-}
-
-void BVH4::pack_aligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- BoundBox bounds[4];
- int child[4];
- for (int i = 0; i < num; ++i) {
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_aligned_node(
- e.idx, bounds, child, e.node->visibility, e.node->time_from, e.node->time_to, num);
-}
-
-void BVH4::pack_aligned_node(int idx,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float4 data[BVH_QNODE_SIZE];
- memset(data, 0, sizeof(data));
-
- data[0].x = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
- data[0].y = time_from;
- data[0].z = time_to;
-
- for (int i = 0; i < num; i++) {
- float3 bb_min = bounds[i].min;
- float3 bb_max = bounds[i].max;
-
- data[1][i] = bb_min.x;
- data[2][i] = bb_max.x;
- data[3][i] = bb_min.y;
- data[4][i] = bb_max.y;
- data[5][i] = bb_min.z;
- data[6][i] = bb_max.z;
-
- data[7][i] = __int_as_float(child[i]);
- }
-
- for (int i = num; i < 4; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
- data[1][i] = FLT_MAX;
- data[2][i] = -FLT_MAX;
-
- data[3][i] = FLT_MAX;
- data[4][i] = -FLT_MAX;
-
- data[5][i] = FLT_MAX;
- data[6][i] = -FLT_MAX;
-
- data[7][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_QNODE_SIZE);
-}
-
-void BVH4::pack_unaligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- Transform aligned_space[4];
- BoundBox bounds[4];
- int child[4];
- for (int i = 0; i < num; ++i) {
- aligned_space[i] = en[i].node->get_aligned_space();
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_unaligned_node(e.idx,
- aligned_space,
- bounds,
- child,
- e.node->visibility,
- e.node->time_from,
- e.node->time_to,
- num);
-}
-
-void BVH4::pack_unaligned_node(int idx,
- const Transform *aligned_space,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float4 data[BVH_UNALIGNED_QNODE_SIZE];
- memset(data, 0, sizeof(data));
-
- data[0].x = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
- data[0].y = time_from;
- data[0].z = time_to;
-
- for (int i = 0; i < num; i++) {
- Transform space = BVHUnaligned::compute_node_transform(bounds[i], aligned_space[i]);
-
- data[1][i] = space.x.x;
- data[2][i] = space.x.y;
- data[3][i] = space.x.z;
-
- data[4][i] = space.y.x;
- data[5][i] = space.y.y;
- data[6][i] = space.y.z;
-
- data[7][i] = space.z.x;
- data[8][i] = space.z.y;
- data[9][i] = space.z.z;
-
- data[10][i] = space.x.w;
- data[11][i] = space.y.w;
- data[12][i] = space.z.w;
-
- data[13][i] = __int_as_float(child[i]);
- }
-
- for (int i = num; i < 4; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
-
- data[1][i] = NAN;
- data[2][i] = NAN;
- data[3][i] = NAN;
-
- data[4][i] = NAN;
- data[5][i] = NAN;
- data[6][i] = NAN;
-
- data[7][i] = NAN;
- data[8][i] = NAN;
- data[9][i] = NAN;
-
- data[10][i] = NAN;
- data[11][i] = NAN;
- data[12][i] = NAN;
-
- data[13][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_UNALIGNED_QNODE_SIZE);
-}
-
-/* Quad SIMD Nodes */
-
-void BVH4::pack_nodes(const BVHNode *root)
-{
- /* Calculate size of the arrays required. */
- const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
- const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
- assert(num_leaf_nodes <= num_nodes);
- const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
- size_t node_size;
- if (params.use_unaligned_nodes) {
- const size_t num_unaligned_nodes = root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
- node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) +
- (num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE;
- }
- else {
- node_size = num_inner_nodes * BVH_QNODE_SIZE;
- }
- /* Resize arrays. */
- pack.nodes.clear();
- pack.leaf_nodes.clear();
- /* For top level BVH, first merge existing BVH's so we know the offsets. */
- if (params.top_level) {
- pack_instances(node_size, num_leaf_nodes * BVH_QNODE_LEAF_SIZE);
- }
- else {
- pack.nodes.resize(node_size);
- pack.leaf_nodes.resize(num_leaf_nodes * BVH_QNODE_LEAF_SIZE);
- }
-
- int nextNodeIdx = 0, nextLeafNodeIdx = 0;
-
- vector<BVHStackEntry> stack;
- stack.reserve(BVHParams::MAX_DEPTH * 2);
- if (root->is_leaf()) {
- stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
- }
- else {
- stack.push_back(BVHStackEntry(root, nextNodeIdx));
- nextNodeIdx += root->has_unaligned() ? BVH_UNALIGNED_QNODE_SIZE : BVH_QNODE_SIZE;
- }
-
- while (stack.size()) {
- BVHStackEntry e = stack.back();
- stack.pop_back();
-
- if (e.node->is_leaf()) {
- /* leaf node */
- const LeafNode *leaf = reinterpret_cast<const LeafNode *>(e.node);
- pack_leaf(e, leaf);
- }
- else {
- /* Inner node. */
- /* Collect nodes. */
- const BVHNode *children[4];
- const int num_children = e.node->num_children();
- /* Push entries on the stack. */
- for (int i = 0; i < num_children; ++i) {
- int idx;
- children[i] = e.node->get_child(i);
- assert(children[i] != NULL);
- if (children[i]->is_leaf()) {
- idx = nextLeafNodeIdx++;
- }
- else {
- idx = nextNodeIdx;
- nextNodeIdx += children[i]->has_unaligned() ? BVH_UNALIGNED_QNODE_SIZE : BVH_QNODE_SIZE;
- }
- stack.push_back(BVHStackEntry(children[i], idx));
- }
- /* Set node. */
- pack_inner(e, &stack[stack.size() - num_children], num_children);
- }
- }
-
- assert(node_size == nextNodeIdx);
- /* Root index to start traversal at, to handle case of single leaf node. */
- pack.root_index = (root->is_leaf()) ? -1 : 0;
-}
-
-void BVH4::refit_nodes()
-{
- assert(!params.top_level);
-
- BoundBox bbox = BoundBox::empty;
- uint visibility = 0;
- refit_node(0, (pack.root_index == -1) ? true : false, bbox, visibility);
-}
-
-void BVH4::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility)
-{
- if (leaf) {
- /* Refit leaf node. */
- int4 *data = &pack.leaf_nodes[idx];
- int4 c = data[0];
-
- BVH::refit_primitives(c.x, c.y, bbox, visibility);
-
- /* TODO(sergey): This is actually a copy of pack_leaf(),
- * but this chunk of code only knows actual data and has
- * no idea about BVHNode.
- *
- * Would be nice to de-duplicate code, but trying to make
- * making code more general ends up in much nastier code
- * in my opinion so far.
- *
- * Same applies to the inner nodes case below.
- */
- float4 leaf_data[BVH_QNODE_LEAF_SIZE];
- leaf_data[0].x = __int_as_float(c.x);
- leaf_data[0].y = __int_as_float(c.y);
- leaf_data[0].z = __uint_as_float(visibility);
- leaf_data[0].w = __uint_as_float(c.w);
- memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4) * BVH_QNODE_LEAF_SIZE);
- }
- else {
- int4 *data = &pack.nodes[idx];
- bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
- int4 c;
- if (is_unaligned) {
- c = data[13];
- }
- else {
- c = data[7];
- }
- /* Refit inner node, set bbox from children. */
- BoundBox child_bbox[4] = {BoundBox::empty, BoundBox::empty, BoundBox::empty, BoundBox::empty};
- uint child_visibility[4] = {0};
- int num_nodes = 0;
-
- for (int i = 0; i < 4; ++i) {
- if (c[i] != 0) {
- refit_node((c[i] < 0) ? -c[i] - 1 : c[i], (c[i] < 0), child_bbox[i], child_visibility[i]);
- ++num_nodes;
- bbox.grow(child_bbox[i]);
- visibility |= child_visibility[i];
- }
- }
-
- if (is_unaligned) {
- Transform aligned_space[4] = {
- transform_identity(), transform_identity(), transform_identity(), transform_identity()};
- pack_unaligned_node(
- idx, aligned_space, child_bbox, &c[0], visibility, 0.0f, 1.0f, num_nodes);
- }
- else {
- pack_aligned_node(idx, child_bbox, &c[0], visibility, 0.0f, 1.0f, num_nodes);
- }
- }
-}
-
-CCL_NAMESPACE_END
diff --git a/intern/cycles/bvh/bvh4.h b/intern/cycles/bvh/bvh4.h
deleted file mode 100644
index afbb9007afb..00000000000
--- a/intern/cycles/bvh/bvh4.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * Adapted from code copyright 2009-2010 NVIDIA Corporation
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __BVH4_H__
-#define __BVH4_H__
-
-#include "bvh/bvh.h"
-#include "bvh/bvh_params.h"
-
-#include "util/util_types.h"
-#include "util/util_vector.h"
-
-CCL_NAMESPACE_BEGIN
-
-class BVHNode;
-struct BVHStackEntry;
-class BVHParams;
-class BoundBox;
-class LeafNode;
-class Object;
-class Progress;
-
-#define BVH_QNODE_SIZE 8
-#define BVH_QNODE_LEAF_SIZE 1
-#define BVH_UNALIGNED_QNODE_SIZE 14
-
-/* BVH4
- *
- * Quad BVH, with each node having four children, to use with SIMD instructions.
- */
-class BVH4 : public BVH {
- protected:
- /* constructor */
- friend class BVH;
- BVH4(const BVHParams &params,
- const vector<Geometry *> &geometry,
- const vector<Object *> &objects);
-
- /* Building process. */
- virtual BVHNode *widen_children_nodes(const BVHNode *root) override;
-
- /* pack */
- void pack_nodes(const BVHNode *root) override;
-
- void pack_leaf(const BVHStackEntry &e, const LeafNode *leaf);
- void pack_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num);
-
- void pack_aligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num);
- void pack_aligned_node(int idx,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num);
-
- void pack_unaligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num);
- void pack_unaligned_node(int idx,
- const Transform *aligned_space,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num);
-
- /* refit */
- void refit_nodes() override;
- void refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility);
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __BVH4_H__ */
diff --git a/intern/cycles/bvh/bvh8.cpp b/intern/cycles/bvh/bvh8.cpp
deleted file mode 100644
index b805865b2c8..00000000000
--- a/intern/cycles/bvh/bvh8.cpp
+++ /dev/null
@@ -1,541 +0,0 @@
-/*
- * Original code Copyright 2017, Intel Corporation
- * Modifications Copyright 2018, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "bvh/bvh8.h"
-
-#include "render/hair.h"
-#include "render/mesh.h"
-#include "render/object.h"
-
-#include "bvh/bvh_node.h"
-#include "bvh/bvh_unaligned.h"
-
-CCL_NAMESPACE_BEGIN
-
-BVH8::BVH8(const BVHParams &params_,
- const vector<Geometry *> &geometry_,
- const vector<Object *> &objects_)
- : BVH(params_, geometry_, objects_)
-{
-}
-
-namespace {
-
-BVHNode *bvh_node_merge_children_recursively(const BVHNode *node)
-{
- if (node->is_leaf()) {
- return new LeafNode(*reinterpret_cast<const LeafNode *>(node));
- }
- /* Collect nodes of two layer deeper, allowing us to have more childrem in
- * an inner layer. */
- assert(node->num_children() <= 2);
- const BVHNode *children[8];
- const BVHNode *child0 = node->get_child(0);
- const BVHNode *child1 = node->get_child(1);
- int num_children = 0;
- if (child0->is_leaf()) {
- children[num_children++] = child0;
- }
- else {
- const BVHNode *child00 = child0->get_child(0), *child01 = child0->get_child(1);
- if (child00->is_leaf()) {
- children[num_children++] = child00;
- }
- else {
- children[num_children++] = child00->get_child(0);
- children[num_children++] = child00->get_child(1);
- }
- if (child01->is_leaf()) {
- children[num_children++] = child01;
- }
- else {
- children[num_children++] = child01->get_child(0);
- children[num_children++] = child01->get_child(1);
- }
- }
- if (child1->is_leaf()) {
- children[num_children++] = child1;
- }
- else {
- const BVHNode *child10 = child1->get_child(0), *child11 = child1->get_child(1);
- if (child10->is_leaf()) {
- children[num_children++] = child10;
- }
- else {
- children[num_children++] = child10->get_child(0);
- children[num_children++] = child10->get_child(1);
- }
- if (child11->is_leaf()) {
- children[num_children++] = child11;
- }
- else {
- children[num_children++] = child11->get_child(0);
- children[num_children++] = child11->get_child(1);
- }
- }
- /* Merge children in subtrees. */
- BVHNode *children4[8];
- for (int i = 0; i < num_children; ++i) {
- children4[i] = bvh_node_merge_children_recursively(children[i]);
- }
- /* Allocate new node. */
- BVHNode *node8 = new InnerNode(node->bounds, children4, num_children);
- /* TODO(sergey): Consider doing this from the InnerNode() constructor.
- * But in order to do this nicely need to think of how to pass all the
- * parameters there. */
- if (node->is_unaligned) {
- node8->is_unaligned = true;
- node8->aligned_space = new Transform();
- *node8->aligned_space = *node->aligned_space;
- }
- return node8;
-}
-
-} // namespace
-
-BVHNode *BVH8::widen_children_nodes(const BVHNode *root)
-{
- if (root == NULL) {
- return NULL;
- }
- if (root->is_leaf()) {
- return const_cast<BVHNode *>(root);
- }
- BVHNode *root8 = bvh_node_merge_children_recursively(root);
- /* TODO(sergey): Pack children nodes to parents which has less that 4
- * children. */
- return root8;
-}
-
-void BVH8::pack_leaf(const BVHStackEntry &e, const LeafNode *leaf)
-{
- float4 data[BVH_ONODE_LEAF_SIZE];
- memset(data, 0, sizeof(data));
- if (leaf->num_triangles() == 1 && pack.prim_index[leaf->lo] == -1) {
- /* object */
- data[0].x = __int_as_float(~(leaf->lo));
- data[0].y = __int_as_float(0);
- }
- else {
- /* triangle */
- data[0].x = __int_as_float(leaf->lo);
- data[0].y = __int_as_float(leaf->hi);
- }
- data[0].z = __uint_as_float(leaf->visibility);
- if (leaf->num_triangles() != 0) {
- data[0].w = __uint_as_float(pack.prim_type[leaf->lo]);
- }
-
- memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4) * BVH_ONODE_LEAF_SIZE);
-}
-
-void BVH8::pack_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- bool has_unaligned = false;
- /* Check whether we have to create unaligned node or all nodes are aligned
- * and we can cut some corner here.
- */
- if (params.use_unaligned_nodes) {
- for (int i = 0; i < num; i++) {
- if (en[i].node->is_unaligned) {
- has_unaligned = true;
- break;
- }
- }
- }
- if (has_unaligned) {
- /* There's no unaligned children, pack into AABB node. */
- pack_unaligned_inner(e, en, num);
- }
- else {
- /* Create unaligned node with orientation transform for each of the
- * children.
- */
- pack_aligned_inner(e, en, num);
- }
-}
-
-void BVH8::pack_aligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- BoundBox bounds[8];
- int child[8];
- for (int i = 0; i < num; ++i) {
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_aligned_node(
- e.idx, bounds, child, e.node->visibility, e.node->time_from, e.node->time_to, num);
-}
-
-void BVH8::pack_aligned_node(int idx,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float8 data[8];
- memset(data, 0, sizeof(data));
-
- data[0].a = __uint_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED);
- data[0].b = time_from;
- data[0].c = time_to;
-
- for (int i = 0; i < num; i++) {
- float3 bb_min = bounds[i].min;
- float3 bb_max = bounds[i].max;
-
- data[1][i] = bb_min.x;
- data[2][i] = bb_max.x;
- data[3][i] = bb_min.y;
- data[4][i] = bb_max.y;
- data[5][i] = bb_min.z;
- data[6][i] = bb_max.z;
-
- data[7][i] = __int_as_float(child[i]);
- }
-
- for (int i = num; i < 8; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
- data[1][i] = FLT_MAX;
- data[2][i] = -FLT_MAX;
-
- data[3][i] = FLT_MAX;
- data[4][i] = -FLT_MAX;
-
- data[5][i] = FLT_MAX;
- data[6][i] = -FLT_MAX;
-
- data[7][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_ONODE_SIZE);
-}
-
-void BVH8::pack_unaligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num)
-{
- Transform aligned_space[8];
- BoundBox bounds[8];
- int child[8];
- for (int i = 0; i < num; ++i) {
- aligned_space[i] = en[i].node->get_aligned_space();
- bounds[i] = en[i].node->bounds;
- child[i] = en[i].encodeIdx();
- }
- pack_unaligned_node(e.idx,
- aligned_space,
- bounds,
- child,
- e.node->visibility,
- e.node->time_from,
- e.node->time_to,
- num);
-}
-
-void BVH8::pack_unaligned_node(int idx,
- const Transform *aligned_space,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num)
-{
- float8 data[BVH_UNALIGNED_ONODE_SIZE];
- memset(data, 0, sizeof(data));
-
- data[0].a = __uint_as_float(visibility | PATH_RAY_NODE_UNALIGNED);
- data[0].b = time_from;
- data[0].c = time_to;
-
- for (int i = 0; i < num; i++) {
- Transform space = BVHUnaligned::compute_node_transform(bounds[i], aligned_space[i]);
-
- data[1][i] = space.x.x;
- data[2][i] = space.x.y;
- data[3][i] = space.x.z;
-
- data[4][i] = space.y.x;
- data[5][i] = space.y.y;
- data[6][i] = space.y.z;
-
- data[7][i] = space.z.x;
- data[8][i] = space.z.y;
- data[9][i] = space.z.z;
-
- data[10][i] = space.x.w;
- data[11][i] = space.y.w;
- data[12][i] = space.z.w;
-
- data[13][i] = __int_as_float(child[i]);
- }
-
- for (int i = num; i < 8; i++) {
- /* We store BB which would never be recorded as intersection
- * so kernel might safely assume there are always 4 child nodes.
- */
-
- data[1][i] = NAN;
- data[2][i] = NAN;
- data[3][i] = NAN;
-
- data[4][i] = NAN;
- data[5][i] = NAN;
- data[6][i] = NAN;
-
- data[7][i] = NAN;
- data[8][i] = NAN;
- data[9][i] = NAN;
-
- data[10][i] = NAN;
- data[11][i] = NAN;
- data[12][i] = NAN;
-
- data[13][i] = __int_as_float(0);
- }
-
- memcpy(&pack.nodes[idx], data, sizeof(float4) * BVH_UNALIGNED_ONODE_SIZE);
-}
-
-/* Quad SIMD Nodes */
-
-void BVH8::pack_nodes(const BVHNode *root)
-{
- /* Calculate size of the arrays required. */
- const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
- const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
- assert(num_leaf_nodes <= num_nodes);
- const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
- size_t node_size;
- if (params.use_unaligned_nodes) {
- const size_t num_unaligned_nodes = root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
- node_size = (num_unaligned_nodes * BVH_UNALIGNED_ONODE_SIZE) +
- (num_inner_nodes - num_unaligned_nodes) * BVH_ONODE_SIZE;
- }
- else {
- node_size = num_inner_nodes * BVH_ONODE_SIZE;
- }
- /* Resize arrays. */
- pack.nodes.clear();
- pack.leaf_nodes.clear();
- /* For top level BVH, first merge existing BVH's so we know the offsets. */
- if (params.top_level) {
- pack_instances(node_size, num_leaf_nodes * BVH_ONODE_LEAF_SIZE);
- }
- else {
- pack.nodes.resize(node_size);
- pack.leaf_nodes.resize(num_leaf_nodes * BVH_ONODE_LEAF_SIZE);
- }
-
- int nextNodeIdx = 0, nextLeafNodeIdx = 0;
-
- vector<BVHStackEntry> stack;
- stack.reserve(BVHParams::MAX_DEPTH * 2);
- if (root->is_leaf()) {
- stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
- }
- else {
- stack.push_back(BVHStackEntry(root, nextNodeIdx));
- nextNodeIdx += root->has_unaligned() ? BVH_UNALIGNED_ONODE_SIZE : BVH_ONODE_SIZE;
- }
-
- while (stack.size()) {
- BVHStackEntry e = stack.back();
- stack.pop_back();
-
- if (e.node->is_leaf()) {
- /* leaf node */
- const LeafNode *leaf = reinterpret_cast<const LeafNode *>(e.node);
- pack_leaf(e, leaf);
- }
- else {
- /* Inner node. */
- /* Collect nodes. */
- const BVHNode *children[8];
- int num_children = e.node->num_children();
- /* Push entries on the stack. */
- for (int i = 0; i < num_children; ++i) {
- int idx;
- children[i] = e.node->get_child(i);
- if (children[i]->is_leaf()) {
- idx = nextLeafNodeIdx++;
- }
- else {
- idx = nextNodeIdx;
- nextNodeIdx += children[i]->has_unaligned() ? BVH_UNALIGNED_ONODE_SIZE : BVH_ONODE_SIZE;
- }
- stack.push_back(BVHStackEntry(children[i], idx));
- }
- /* Set node. */
- pack_inner(e, &stack[stack.size() - num_children], num_children);
- }
- }
-
- assert(node_size == nextNodeIdx);
- /* Root index to start traversal at, to handle case of single leaf node. */
- pack.root_index = (root->is_leaf()) ? -1 : 0;
-}
-
-void BVH8::refit_nodes()
-{
- assert(!params.top_level);
-
- BoundBox bbox = BoundBox::empty;
- uint visibility = 0;
- refit_node(0, (pack.root_index == -1) ? true : false, bbox, visibility);
-}
-
-void BVH8::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility)
-{
- if (leaf) {
- int4 *data = &pack.leaf_nodes[idx];
- int4 c = data[0];
- /* Refit leaf node. */
- for (int prim = c.x; prim < c.y; prim++) {
- int pidx = pack.prim_index[prim];
- int tob = pack.prim_object[prim];
- Object *ob = objects[tob];
-
- if (pidx == -1) {
- /* Object instance. */
- bbox.grow(ob->bounds);
- }
- else {
- /* Primitives. */
- if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
- /* Curves. */
- const Hair *hair = static_cast<const Hair *>(ob->geometry);
- int prim_offset = (params.top_level) ? hair->prim_offset : 0;
- Hair::Curve curve = hair->get_curve(pidx - prim_offset);
- int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
-
- curve.bounds_grow(k, &hair->curve_keys[0], &hair->curve_radius[0], bbox);
-
- /* Motion curves. */
- if (hair->use_motion_blur) {
- Attribute *attr = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr) {
- size_t hair_size = hair->curve_keys.size();
- size_t steps = hair->motion_steps - 1;
- float3 *key_steps = attr->data_float3();
-
- for (size_t i = 0; i < steps; i++) {
- curve.bounds_grow(k, key_steps + i * hair_size, &hair->curve_radius[0], bbox);
- }
- }
- }
- }
- else {
- /* Triangles. */
- const Mesh *mesh = static_cast<const Mesh *>(ob->geometry);
- int prim_offset = (params.top_level) ? mesh->prim_offset : 0;
- Mesh::Triangle triangle = mesh->get_triangle(pidx - prim_offset);
- const float3 *vpos = &mesh->verts[0];
-
- triangle.bounds_grow(vpos, bbox);
-
- /* Motion triangles. */
- if (mesh->use_motion_blur) {
- Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr) {
- size_t mesh_size = mesh->verts.size();
- size_t steps = mesh->motion_steps - 1;
- float3 *vert_steps = attr->data_float3();
-
- for (size_t i = 0; i < steps; i++) {
- triangle.bounds_grow(vert_steps + i * mesh_size, bbox);
- }
- }
- }
- }
- }
-
- visibility |= ob->visibility;
- }
-
- float4 leaf_data[BVH_ONODE_LEAF_SIZE];
- leaf_data[0].x = __int_as_float(c.x);
- leaf_data[0].y = __int_as_float(c.y);
- leaf_data[0].z = __uint_as_float(visibility);
- leaf_data[0].w = __uint_as_float(c.w);
- memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4) * BVH_ONODE_LEAF_SIZE);
- }
- else {
- float8 *data = (float8 *)&pack.nodes[idx];
- bool is_unaligned = (__float_as_uint(data[0].a) & PATH_RAY_NODE_UNALIGNED) != 0;
- /* Refit inner node, set bbox from children. */
- BoundBox child_bbox[8] = {BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty,
- BoundBox::empty};
- int child[8];
- uint child_visibility[8] = {0};
- int num_nodes = 0;
-
- for (int i = 0; i < 8; ++i) {
- child[i] = __float_as_int(data[(is_unaligned) ? 13 : 7][i]);
-
- if (child[i] != 0) {
- refit_node((child[i] < 0) ? -child[i] - 1 : child[i],
- (child[i] < 0),
- child_bbox[i],
- child_visibility[i]);
- ++num_nodes;
- bbox.grow(child_bbox[i]);
- visibility |= child_visibility[i];
- }
- }
-
- if (is_unaligned) {
- Transform aligned_space[8] = {transform_identity(),
- transform_identity(),
- transform_identity(),
- transform_identity(),
- transform_identity(),
- transform_identity(),
- transform_identity(),
- transform_identity()};
- pack_unaligned_node(
- idx, aligned_space, child_bbox, child, visibility, 0.0f, 1.0f, num_nodes);
- }
- else {
- pack_aligned_node(idx, child_bbox, child, visibility, 0.0f, 1.0f, num_nodes);
- }
- }
-}
-
-CCL_NAMESPACE_END
diff --git a/intern/cycles/bvh/bvh8.h b/intern/cycles/bvh/bvh8.h
deleted file mode 100644
index d23fa528e3e..00000000000
--- a/intern/cycles/bvh/bvh8.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
- * Original code Copyright 2017, Intel Corporation
- * Modifications Copyright 2018, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef __BVH8_H__
-#define __BVH8_H__
-
-#include "bvh/bvh.h"
-#include "bvh/bvh_params.h"
-
-#include "util/util_types.h"
-#include "util/util_vector.h"
-
-CCL_NAMESPACE_BEGIN
-
-class BVHNode;
-struct BVHStackEntry;
-class BVHParams;
-class BoundBox;
-class LeafNode;
-class Object;
-class Progress;
-
-#define BVH_ONODE_SIZE 16
-#define BVH_ONODE_LEAF_SIZE 1
-#define BVH_UNALIGNED_ONODE_SIZE 28
-
-/* BVH8
- *
- * Octo BVH, with each node having eight children, to use with SIMD instructions.
- */
-class BVH8 : public BVH {
- protected:
- /* constructor */
- friend class BVH;
- BVH8(const BVHParams &params,
- const vector<Geometry *> &geometry,
- const vector<Object *> &objects);
-
- /* Building process. */
- virtual BVHNode *widen_children_nodes(const BVHNode *root) override;
-
- /* pack */
- void pack_nodes(const BVHNode *root) override;
-
- void pack_leaf(const BVHStackEntry &e, const LeafNode *leaf);
- void pack_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num);
-
- void pack_aligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num);
- void pack_aligned_node(int idx,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num);
-
- void pack_unaligned_inner(const BVHStackEntry &e, const BVHStackEntry *en, int num);
- void pack_unaligned_node(int idx,
- const Transform *aligned_space,
- const BoundBox *bounds,
- const int *child,
- const uint visibility,
- const float time_from,
- const float time_to,
- const int num);
-
- /* refit */
- void refit_nodes() override;
- void refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility);
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __BVH8_H__ */