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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-06-23 07:39:03 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-06-23 07:39:03 +0400 |
commit | 79fb3311a3397ddf6b1a3e0e10b4dc0f4fee4d70 (patch) | |
tree | a79599b1a3aaced53df0f3041db4aa0d12ebe46d /intern/cycles/cmake/external_libs.cmake | |
parent | a21a0a4dcfbcbeaefd16c6ce56e71c8b9e843c0b (diff) |
Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté.
Right now this is being fixed by not allowing the exact same action (action, start/end frames, speed, etc) to be played if it's already playing. Hopefully this will not cause more issues than it solves.
Diffstat (limited to 'intern/cycles/cmake/external_libs.cmake')
0 files changed, 0 insertions, 0 deletions