diff options
author | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
commit | da376e0237517543aa21740ee2363234ee1c20ae (patch) | |
tree | 014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/device/CMakeLists.txt | |
parent | 693780074388111e7b9ef1c3825e462f398dc6c4 (diff) |
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/device/CMakeLists.txt')
-rw-r--r-- | intern/cycles/device/CMakeLists.txt | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/intern/cycles/device/CMakeLists.txt b/intern/cycles/device/CMakeLists.txt new file mode 100644 index 00000000000..ab72548fc4f --- /dev/null +++ b/intern/cycles/device/CMakeLists.txt @@ -0,0 +1,18 @@ + +INCLUDE_DIRECTORIES(. ../kernel ../kernel/svm ../kernel/osl ../util ../render) + +SET(sources + device.cpp + device_cpu.cpp + device_cuda.cpp + device_multi.cpp + device_network.cpp + device_opencl.cpp) + +SET(headers + device.h + device_intern.h + device_network.h) + +ADD_LIBRARY(device ${sources} ${headers}) + |