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authorBrecht Van Lommel <brecht@blender.org>2022-01-13 01:40:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-13 12:40:41 +0300
commita3deef6fff7c395512cf56a64d6e026f84d95db2 (patch)
treec2cca7e8582c80b6f349391f6f847529d0744468 /intern/cycles/device/cpu
parenteaa4cdaa4230d69b470d229017bad27c03c9ef14 (diff)
Fix Cycles CPU + GPU render not using CPU after recent changes
In some places the task scheduler was not initialized in time.
Diffstat (limited to 'intern/cycles/device/cpu')
-rw-r--r--intern/cycles/device/cpu/device_impl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/cpu/device_impl.cpp b/intern/cycles/device/cpu/device_impl.cpp
index 6f3c8b42124..0ca24c241f0 100644
--- a/intern/cycles/device/cpu/device_impl.cpp
+++ b/intern/cycles/device/cpu/device_impl.cpp
@@ -72,7 +72,7 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_
<< " CPU kernels.";
if (info.cpu_threads == 0) {
- info.cpu_threads = TaskScheduler::num_threads();
+ info.cpu_threads = TaskScheduler::max_concurrency();
}
#ifdef WITH_OSL