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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/device/cuda/device_impl.cpp
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/device/cuda/device_impl.cpp')
-rw-r--r--intern/cycles/device/cuda/device_impl.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/cycles/device/cuda/device_impl.cpp b/intern/cycles/device/cuda/device_impl.cpp
index 1c970096801..40f407b4fb3 100644
--- a/intern/cycles/device/cuda/device_impl.cpp
+++ b/intern/cycles/device/cuda/device_impl.cpp
@@ -24,8 +24,6 @@
# include "device/cuda/device_impl.h"
-# include "render/buffers.h"
-
# include "util/util_debug.h"
# include "util/util_foreach.h"
# include "util/util_logging.h"