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authorBrecht Van Lommel <brecht@blender.org>2020-06-05 17:39:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-22 14:27:37 +0300
commite50f1ddc6540680d2aafc1c76f8339d69350f84a (patch)
tree67a6fce72d2689096ed5e56a764b806e748f54fb /intern/cycles/device/device.cpp
parent54e3487c9e80a489540a8a4c139ff147e6deb764 (diff)
Cycles: use TBB for task pools and task scheduler
No significant performance improvement is expected, but it means we have a single thread pool throughout Blender. And it should make adding more parallellization in the future easier. After previous refactoring commits this is basically a drop-in replacement. One difference is that the task pool had a mechanism for scheduling tasks to the front of the queue to minimize memory usage. TBB has a smarter algorithm to balance depth-first and breadth-first scheduling of tasks and we assume that removes the need to manually provide hints to the scheduler. Fixes T77533
Diffstat (limited to 'intern/cycles/device/device.cpp')
-rw-r--r--intern/cycles/device/device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 41dd7894d93..263d3d24b13 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -77,7 +77,7 @@ std::ostream &operator<<(std::ostream &os, const DeviceRequestedFeatures &reques
/* Device */
-Device::~Device()
+Device::~Device() noexcept(false)
{
if (!background) {
if (vertex_buffer != 0) {