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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-21 02:09:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-24 02:25:19 +0300
commit070a668d04844610059aaedc80c49e9038fd1779 (patch)
treecad5c64972e45b4ee19cc8e11cdd9adedd7a2f08 /intern/cycles/device/device.cpp
parentaa8b4c5d8124c0379eeee9eacd1a0887a573d7d7 (diff)
Code refactor: move more memory allocation logic into device API.
* Remove tex_* and pixels_* functions, replace by mem_*. * Add MEM_TEXTURE and MEM_PIXELS as memory types recognized by devices. * No longer create device_memory and call mem_* directly, always go through device_only_memory, device_vector and device_pixels.
Diffstat (limited to 'intern/cycles/device/device.cpp')
-rw-r--r--intern/cycles/device/device.cpp22
1 files changed, 3 insertions, 19 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 9de10c184fb..41fbe7ce81b 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -85,28 +85,12 @@ Device::~Device()
}
}
-void Device::pixels_alloc(device_memory& mem)
-{
- mem_alloc(mem);
-}
-
-void Device::pixels_copy_from(device_memory& mem, int y, int w, int h)
-{
- if(mem.data_type == TYPE_HALF)
- mem_copy_from(mem, y, w, h, sizeof(half4));
- else
- mem_copy_from(mem, y, w, h, sizeof(uchar4));
-}
-
-void Device::pixels_free(device_memory& mem)
-{
- mem_free(mem);
-}
-
void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dx, int dy, int width, int height, bool transparent,
const DeviceDrawParams &draw_params)
{
- pixels_copy_from(rgba, y, w, h);
+ assert(mem.type == MEM_PIXELS);
+
+ mem_copy_from(rgba, y, w, h, rgba.memory_elements_size(1));
if(transparent) {
glEnable(GL_BLEND);