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authorBrecht Van Lommel <brecht@blender.org>2022-01-13 01:40:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-13 12:40:41 +0300
commita3deef6fff7c395512cf56a64d6e026f84d95db2 (patch)
treec2cca7e8582c80b6f349391f6f847529d0744468 /intern/cycles/device/device.cpp
parenteaa4cdaa4230d69b470d229017bad27c03c9ef14 (diff)
Fix Cycles CPU + GPU render not using CPU after recent changes
In some places the task scheduler was not initialized in time.
Diffstat (limited to 'intern/cycles/device/device.cpp')
-rw-r--r--intern/cycles/device/device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index d3de6c54a17..14c97affb76 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -334,7 +334,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
/* Ensure CPU device does not slow down GPU. */
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
if (background) {
- int orig_cpu_threads = (threads) ? threads : TaskScheduler::num_threads();
+ int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads