diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
commit | bae896691aa3d7bb2a75292da3cc490894996b01 (patch) | |
tree | 9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/device/device.cpp | |
parent | d48e4fc92be346810baa8cac595ab0a735882a87 (diff) |
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
internal renderer, objects with this closure show the background / zero
alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
the pipeline, should be moved to compositor.
* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/device/device.cpp')
-rw-r--r-- | intern/cycles/device/device.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp index cd0d64f37dd..2f2d34dcef2 100644 --- a/intern/cycles/device/device.cpp +++ b/intern/cycles/device/device.cpp @@ -86,10 +86,15 @@ void Device::pixels_free(device_memory& mem) mem_free(mem); } -void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int width, int height) +void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int width, int height, bool transparent) { pixels_copy_from(rgba, y, w, h); + if(transparent) { + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + glPixelZoom((float)width/(float)w, (float)height/(float)h); glRasterPos2f(0, y); @@ -97,6 +102,9 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int width, in glRasterPos2f(0.0f, 0.0f); glPixelZoom(1.0f, 1.0f); + + if(transparent) + glDisable(GL_BLEND); } Device *Device::create(DeviceType type, bool background, int threads) |