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authorMai Lavelle <mai.lavelle@gmail.com>2016-12-14 04:45:09 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2017-03-08 09:24:55 +0300
commitb78e543af9f6a967e239a88422c8e8a697162463 (patch)
treee17f1f9f795cb1476788c8b59674f4cb54aae4f5 /intern/cycles/device/device.cpp
parent817873cc83034c460f1be6bf410c95ff009f3ae2 (diff)
Cycles: Add names to buffer allocations
This is to help debug and track memory usage for generic buffers. We have similar for textures already since those require a name, but for buffers the name is only for debugging proposes.
Diffstat (limited to 'intern/cycles/device/device.cpp')
-rw-r--r--intern/cycles/device/device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 31c99f49d6d..6b07b9d04bd 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -80,7 +80,7 @@ Device::~Device()
void Device::pixels_alloc(device_memory& mem)
{
- mem_alloc(mem, MEM_READ_WRITE);
+ mem_alloc("pixels", mem, MEM_READ_WRITE);
}
void Device::pixels_copy_from(device_memory& mem, int y, int w, int h)