diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
commit | adea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch) | |
tree | b43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/device/device.cpp | |
parent | 68563134d4800be4eb46aa6b598fd719cdaf2980 (diff) |
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.
Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture
Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/
Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/device/device.cpp')
-rw-r--r-- | intern/cycles/device/device.cpp | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp index 33040f287d1..9a4d364a9b8 100644 --- a/intern/cycles/device/device.cpp +++ b/intern/cycles/device/device.cpp @@ -33,65 +33,6 @@ CCL_NAMESPACE_BEGIN -/* Device Task */ - -DeviceTask::DeviceTask(Type type_) -: type(type_), x(0), y(0), w(0), h(0), rng_state(0), rgba(0), buffer(0), - sample(0), resolution(0), - shader_input(0), shader_output(0), - shader_eval_type(0), shader_x(0), shader_w(0) -{ -} - -void DeviceTask::split_max_size(list<DeviceTask>& tasks, int max_size) -{ - int num; - - if(type == SHADER) { - num = (shader_w + max_size - 1)/max_size; - } - else { - max_size = max(1, max_size/w); - num = (h + max_size - 1)/max_size; - } - - split(tasks, num); -} - -void DeviceTask::split(list<DeviceTask>& tasks, int num) -{ - if(type == SHADER) { - num = min(shader_w, num); - - for(int i = 0; i < num; i++) { - int tx = shader_x + (shader_w/num)*i; - int tw = (i == num-1)? shader_w - i*(shader_w/num): shader_w/num; - - DeviceTask task = *this; - - task.shader_x = tx; - task.shader_w = tw; - - tasks.push_back(task); - } - } - else { - num = min(h, num); - - for(int i = 0; i < num; i++) { - int ty = y + (h/num)*i; - int th = (i == num-1)? h - i*(h/num): h/num; - - DeviceTask task = *this; - - task.y = ty; - task.h = th; - - tasks.push_back(task); - } - } -} - /* Device */ void Device::pixels_alloc(device_memory& mem) |