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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-03 22:21:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-03 22:32:29 +0300
commit6ec599c68214413475cbea403ef869ed7c8113f9 (patch)
tree5052e130555b6850e17ad0b0944d22b7331871f6 /intern/cycles/device/device.h
parent6664ee209e96fe4a4ae8018bcf10f798a3b53751 (diff)
Fix T53247: mixed CPU + GPU render wrong texture limits.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index 316bf70a5c3..4f78b9e82a4 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -52,13 +52,14 @@ public:
string description;
string id; /* used for user preferences, should stay fixed with changing hardware config */
int num;
- bool display_device;
- bool advanced_shading;
- bool has_bindless_textures; /* flag for GPU and Multi device */
- bool has_volume_decoupled;
- bool has_qbvh;
- bool has_osl;
- bool use_split_kernel; /* Denotes if the device is going to run cycles using split-kernel */
+ bool display_device; /* GPU is used as a display device. */
+ bool advanced_shading; /* Supports full shading system. */
+ bool has_fermi_limits; /* Fixed number of textures limit. */
+ bool has_half_images; /* Support half-float textures. */
+ bool has_volume_decoupled; /* Decoupled volume shading. */
+ bool has_qbvh; /* Supports both BVH2 and BVH4 raytracing. */
+ bool has_osl; /* Support Open Shading Language. */
+ bool use_split_kernel; /* Use split or mega kernel. */
int cpu_threads;
vector<DeviceInfo> multi_devices;
@@ -70,7 +71,8 @@ public:
cpu_threads = 0;
display_device = false;
advanced_shading = true;
- has_bindless_textures = false;
+ has_fermi_limits = false;
+ has_half_images = false;
has_volume_decoupled = false;
has_qbvh = false;
has_osl = false;