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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/device/device.h
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h33
1 files changed, 6 insertions, 27 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index b17abac2a1b..2ee2e044618 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -22,10 +22,10 @@
#include <stdlib.h>
#include "device_memory.h"
+#include "device_task.h"
#include "util_list.h"
#include "util_string.h"
-#include "util_task.h"
#include "util_thread.h"
#include "util_types.h"
#include "util_vector.h"
@@ -33,6 +33,7 @@
CCL_NAMESPACE_BEGIN
class Progress;
+class RenderTile;
/* Device Types */
@@ -67,32 +68,6 @@ public:
}
};
-/* Device Task */
-
-class DeviceTask : public Task {
-public:
- typedef enum { PATH_TRACE, TONEMAP, SHADER } Type;
- Type type;
-
- int x, y, w, h;
- device_ptr rng_state;
- device_ptr rgba;
- device_ptr buffer;
- int sample;
- int resolution;
- int offset, stride;
-
- device_ptr shader_input;
- device_ptr shader_output;
- int shader_eval_type;
- int shader_x, shader_w;
-
- DeviceTask(Type type = PATH_TRACE);
-
- void split(list<DeviceTask>& tasks, int num);
- void split_max_size(list<DeviceTask>& tasks, int max_size);
-};
-
/* Device */
class Device {
@@ -150,6 +125,10 @@ public:
void server_run();
#endif
+ /* multi device */
+ virtual void map_tile(Device *sub_device, RenderTile& tile) {}
+ virtual int device_number(Device *sub_device) { return 0; }
+
/* static */
static Device *create(DeviceInfo& info, bool background = true, int threads = 0);