diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
commit | adea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch) | |
tree | b43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/device/device.h | |
parent | 68563134d4800be4eb46aa6b598fd719cdaf2980 (diff) |
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.
Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture
Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/
Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r-- | intern/cycles/device/device.h | 33 |
1 files changed, 6 insertions, 27 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h index b17abac2a1b..2ee2e044618 100644 --- a/intern/cycles/device/device.h +++ b/intern/cycles/device/device.h @@ -22,10 +22,10 @@ #include <stdlib.h> #include "device_memory.h" +#include "device_task.h" #include "util_list.h" #include "util_string.h" -#include "util_task.h" #include "util_thread.h" #include "util_types.h" #include "util_vector.h" @@ -33,6 +33,7 @@ CCL_NAMESPACE_BEGIN class Progress; +class RenderTile; /* Device Types */ @@ -67,32 +68,6 @@ public: } }; -/* Device Task */ - -class DeviceTask : public Task { -public: - typedef enum { PATH_TRACE, TONEMAP, SHADER } Type; - Type type; - - int x, y, w, h; - device_ptr rng_state; - device_ptr rgba; - device_ptr buffer; - int sample; - int resolution; - int offset, stride; - - device_ptr shader_input; - device_ptr shader_output; - int shader_eval_type; - int shader_x, shader_w; - - DeviceTask(Type type = PATH_TRACE); - - void split(list<DeviceTask>& tasks, int num); - void split_max_size(list<DeviceTask>& tasks, int max_size); -}; - /* Device */ class Device { @@ -150,6 +125,10 @@ public: void server_run(); #endif + /* multi device */ + virtual void map_tile(Device *sub_device, RenderTile& tile) {} + virtual int device_number(Device *sub_device) { return 0; } + /* static */ static Device *create(DeviceInfo& info, bool background = true, int threads = 0); |