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authorLukas Toenne <lukas.toenne@googlemail.com>2012-09-17 16:07:06 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-09-17 16:07:06 +0400
commitefaf512406c71606d7f05eca10c74510bd9ebc12 (patch)
treed42a01041ba165f13ad1b3c42bc118bd3c82b0c3 /intern/cycles/device/device.h
parentaecb2f7039f0af91bd1eb03a64957bcd532c9408 (diff)
Revert r50528: "Performance fix for Cycles: Don't wait in the main UI thread when resetting devices."
This commit leads to random freezes in Cycles rendering: https://projects.blender.org/tracker/index.php?func=detail&aid=32545&group_id=9&atid=498 The goal of this commit was to remove UI lag for OSL, but since that is not officially supported yet, better revert it until a proper fix can be implemented in 2.65.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index 8e3bc408399..2ee2e044618 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -115,7 +115,6 @@ public:
virtual void task_add(DeviceTask& task) = 0;
virtual void task_wait() = 0;
virtual void task_cancel() = 0;
- virtual bool task_cancelled() = 0;
/* opengl drawing */
virtual void draw_pixels(device_memory& mem, int y, int w, int h,