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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-19 12:11:21 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-19 12:11:21 +0300 |
commit | 03f846ea12ba38d4686edfeef01a571329bd9385 (patch) | |
tree | 439e808a343ba21741a5987720fe2ff431b3e716 /intern/cycles/device/device.h | |
parent | 89df6720be8c54d56d64cbecd1440945ad6f5e64 (diff) |
Ignore vertex color when doing texture paint
It was totally useless to multiply diffuse color with the vertex color
when doing texture painting. It was masking actual texture and only was
forcing artists to create an empty vertex color layer to work this around.
Diffstat (limited to 'intern/cycles/device/device.h')
0 files changed, 0 insertions, 0 deletions