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authorHristo Gueorguiev <prem.nirved@gmail.com>2017-03-08 17:42:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-09 19:09:37 +0300
commit57e26627c485baab63e108821b2712d5e234ae7c (patch)
treee3ee5aa4bf759121559c69504b77d600552bf527 /intern/cycles/device/device.h
parent6c942db30dee14eb37229879656fa049a9ac6df6 (diff)
Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index c740cada98b..18e8e274172 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -194,7 +194,7 @@ public:
if(!use_patch_evaluation) {
build_options += " -D__NO_PATCH_EVAL__";
}
- if(!use_transparent) {
+ if(!use_transparent && !use_volume) {
build_options += " -D__NO_TRANSPARENT__";
}
return build_options;