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authorSergey Sharybin <sergey.vfx@gmail.com>2014-03-26 12:57:30 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-03-26 13:58:53 +0400
commit74518b28267e9b18199212fbaa3c689fa018d20c (patch)
tree71a4ea9f274f4a4301c48060984df0802af46c78 /intern/cycles/device/device.h
parent3b0832dd869b4c27f0b976e36134332cf427430c (diff)
Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors
Issue was caused by the wrong usage of OCIO GLSL binding API. To make it work properly on pre-GLSL-1.3 drivers shader is to be enabled after the texture is binded to the opengl context. Otherwise it wouldn't know the proper texture size. This is actually a regression in 2.70 and to be ported to 'a'.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index f94075f9aa5..cbabcb1e20e 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -69,6 +69,11 @@ public:
/* Device */
+struct DeviceDrawParams {
+ boost::function<void(void)> bind_display_space_shader_cb;
+ boost::function<void(void)> unbind_display_space_shader_cb;
+};
+
class Device {
protected:
Device(DeviceInfo& info_, Stats &stats_, bool background) : background(background), info(info_), stats(stats_) {}
@@ -121,7 +126,8 @@ public:
/* opengl drawing */
virtual void draw_pixels(device_memory& mem, int y, int w, int h,
- int dy, int width, int height, bool transparent);
+ int dy, int width, int height, bool transparent,
+ const DeviceDrawParams &draw_params);
#ifdef WITH_NETWORK
/* networking */