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authorMichael Jones <michael_p_jones@apple.com>2022-02-10 18:46:49 +0300
committerMichael Jones <michael_p_jones@apple.com>2022-02-10 20:32:46 +0300
commita44366a642bc22bc725f2a700abd14f891cfde60 (patch)
tree76b4cc0358a6ecbaeb13671fc60aebd1dcb650e5 /intern/cycles/device/device.h
parent35dedc11d5649352326af3701aef444b39bb6aa3 (diff)
Cycles: Expose "Use MetalRT" checkbox
For curve-heavy scenes, memory consumption regressed when we switched from MetalRT to bvh2. Allow users to opt in to MetalRT to workaround this. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14071
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index c032773ddd0..544fe5b4a35 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -79,6 +79,7 @@ class DeviceInfo {
bool has_profiling; /* Supports runtime collection of profiling info. */
bool has_peer_memory; /* GPU has P2P access to memory of another GPU. */
bool has_gpu_queue; /* Device supports GPU queue. */
+ bool use_metalrt; /* Use MetalRT to accelerate ray queries (Metal only). */
DenoiserTypeMask denoisers; /* Supported denoiser types. */
int cpu_threads;
vector<DeviceInfo> multi_devices;
@@ -96,6 +97,7 @@ class DeviceInfo {
has_profiling = false;
has_peer_memory = false;
has_gpu_queue = false;
+ use_metalrt = false;
denoisers = DENOISER_NONE;
}