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authorBrecht Van Lommel <brecht@blender.org>2020-06-05 17:39:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-22 14:27:37 +0300
commite50f1ddc6540680d2aafc1c76f8339d69350f84a (patch)
tree67a6fce72d2689096ed5e56a764b806e748f54fb /intern/cycles/device/device.h
parent54e3487c9e80a489540a8a4c139ff147e6deb764 (diff)
Cycles: use TBB for task pools and task scheduler
No significant performance improvement is expected, but it means we have a single thread pool throughout Blender. And it should make adding more parallellization in the future easier. After previous refactoring commits this is basically a drop-in replacement. One difference is that the task pool had a mechanism for scheduling tasks to the front of the queue to minimize memory usage. TBB has a smarter algorithm to balance depth-first and breadth-first scheduling of tasks and we assume that removes the need to manually provide hints to the scheduler. Fixes T77533
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index dff981080a5..67828103394 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -319,7 +319,8 @@ class Device {
virtual void mem_free_sub_ptr(device_ptr /*ptr*/){};
public:
- virtual ~Device();
+ /* noexcept needed to silence TBB warning. */
+ virtual ~Device() noexcept(false);
/* info */
DeviceInfo info;