diff options
author | Thomas Dinges <blender@dingto.org> | 2016-05-19 13:47:41 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2016-05-19 14:14:37 +0300 |
commit | c9f1ed1e4c22728b1f711656ab4de56c11c65e35 (patch) | |
tree | d64b736497f386827ef327d8b35fd5d9ce91588a /intern/cycles/device/device.h | |
parent | 03f846ea12ba38d4686edfeef01a571329bd9385 (diff) |
Cycles: Add support for bindless textures.
This adds support for CUDA Texture objects (also known as Bindless textures) for Kepler GPUs (Geforce 6xx and above).
This is used for all 2D/3D textures, data still uses arrays as before.
User benefits:
* No more limits of image textures on Kepler.
We had 5 float4 and 145 byte4 slots there before, now we have 1024 float4 and 1024 byte4.
This can be extended further if we need to (just change the define).
* Single channel textures slots (byte and float) are now supported on Kepler as well (1024 slots for each type).
ToDo / Issues:
* 3D textures don't work yet, at least don't show up during render. I have no idea whats wrong yet.
* Dynamically allocate bindless_mapping array?
I hope Fermi still works fine, but that should be tested on a Fermi card before pushing to master.
Part of my GSoC 2016.
Reviewers: sergey, #cycles, brecht
Subscribers: swerner, jtheninja, brecht, sergey
Differential Revision: https://developer.blender.org/D1999
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r-- | intern/cycles/device/device.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h index 4c1b7224837..e11bb7f76af 100644 --- a/intern/cycles/device/device.h +++ b/intern/cycles/device/device.h @@ -54,7 +54,7 @@ public: bool display_device; bool advanced_shading; bool pack_images; - bool extended_images; /* flag for GPU and Multi device */ + bool has_bindless_textures; /* flag for GPU and Multi device */ bool use_split_kernel; /* Denotes if the device is going to run cycles using split-kernel */ vector<DeviceInfo> multi_devices; @@ -66,7 +66,7 @@ public: display_device = false; advanced_shading = true; pack_images = false; - extended_images = false; + has_bindless_textures = false; use_split_kernel = false; } }; @@ -230,6 +230,7 @@ public: (void)interpolation; /* Ignored. */ (void)extension; /* Ignored. */ }; + virtual void tex_free(device_memory& /*mem*/) {}; /* pixel memory */ |