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authorSergey Sharybin <sergey.vfx@gmail.com>2018-11-09 14:01:38 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-11-09 14:04:41 +0300
commit2330cadb0fbdc31b2eed415996e376a830c1e1b9 (patch)
tree42c05456702847b37e7c4ab009de2fb8a49ebeee /intern/cycles/device/device.h
parentc86d4b1d804eb9284eee1c796080196e7a48b3f8 (diff)
Cycles: Cleanup, don't use strict C prototypes
Those are more like a legacy of language, which is not needed in C++.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index f49915bc40d..f3fb338e638 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -181,7 +181,7 @@ public:
/* Convert the requested features structure to a build options,
* which could then be passed to compilers.
*/
- string get_build_options(void) const
+ string get_build_options() const
{
string build_options = "";
if(experimental) {
@@ -240,8 +240,8 @@ std::ostream& operator <<(std::ostream &os,
/* Device */
struct DeviceDrawParams {
- function<void(void)> bind_display_space_shader_cb;
- function<void(void)> unbind_display_space_shader_cb;
+ function<void()> bind_display_space_shader_cb;
+ function<void()> unbind_display_space_shader_cb;
};
class Device {