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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-08 05:32:25 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-08 14:17:33 +0300
commitcdb0b3b1dcd4e9962426422868b2f40535670a5c (patch)
tree1a3d1727d4da92536d6c3615cbe0f9dffc1315b8 /intern/cycles/device/device.h
parent4b3e6cb728cb5d0e603f3b23b32ad1f8bfc68558 (diff)
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index 0e0a0079209..c134fc9411e 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -55,6 +55,8 @@ public:
bool display_device;
bool advanced_shading;
bool has_bindless_textures; /* flag for GPU and Multi device */
+ bool has_volume_decoupled;
+ bool has_qbvh;
bool use_split_kernel; /* Denotes if the device is going to run cycles using split-kernel */
vector<DeviceInfo> multi_devices;
@@ -66,6 +68,8 @@ public:
display_device = false;
advanced_shading = true;
has_bindless_textures = false;
+ has_volume_decoupled = false;
+ has_qbvh = false;
use_split_kernel = false;
}