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authorThomas Dinges <blender@dingto.org>2014-05-11 05:38:39 +0400
committerThomas Dinges <blender@dingto.org>2014-05-11 05:38:39 +0400
commitc08c931fb6f57bdca7865d48ac09a0775590f3ce (patch)
tree8d5bbe8b0e23288d6227545811b3822eebf01fba /intern/cycles/device/device.h
parent8904eaf5047780eaf97eb7dc3acebb1b65f258bd (diff)
Cycles / CUDA: Increase maximum image textures on GPU.
Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50). This can be increased further if needed, but let's first test if this does not come with a performance impact. Originally developed during my GSoC 2013.
Diffstat (limited to 'intern/cycles/device/device.h')
-rw-r--r--intern/cycles/device/device.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h
index cbabcb1e20e..bcddd4f73e2 100644
--- a/intern/cycles/device/device.h
+++ b/intern/cycles/device/device.h
@@ -54,6 +54,7 @@ public:
bool display_device;
bool advanced_shading;
bool pack_images;
+ bool extended_images; /* flag for GPU and Multi device */
vector<DeviceInfo> multi_devices;
DeviceInfo()
@@ -64,6 +65,7 @@ public:
display_device = false;
advanced_shading = true;
pack_images = false;
+ extended_images = false;
}
};