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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-06 11:43:23 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-06 14:36:46 +0400
commitcd6129d1ff6142c153a99917aa794b668e3b7dd2 (patch)
treefc3f4f6b6b1d3104334e7fe5c28b93832cb592b9 /intern/cycles/device/device_cpu.cpp
parent1f1dcdfd76ee70d4c466af0e5917c2e40b39a989 (diff)
Cycles: Workaround dead-slow expf() on 64bit linux
Single precision exponent on 64bit linux tends to be order of magnitude slower than double precision version even with single<->double precision conversion. Some feedback in the mailing lists also suggests that logf() is also slow, but this i didn't confirm here in the studio yet. Depending on the shader setup it gives ~3% with the secret agent shot and up to around 15% with the bmw scene here.
Diffstat (limited to 'intern/cycles/device/device_cpu.cpp')
-rw-r--r--intern/cycles/device/device_cpu.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/device/device_cpu.cpp b/intern/cycles/device/device_cpu.cpp
index 4623764d210..c9b8a5b726b 100644
--- a/intern/cycles/device/device_cpu.cpp
+++ b/intern/cycles/device/device_cpu.cpp
@@ -17,6 +17,11 @@
#include <stdlib.h>
#include <string.h>
+/* So ImathMath is included before our kernel_cpu_compat. */
+#ifdef WITH_OSL
+# include <OSL/oslexec.h>
+#endif
+
#include "device.h"
#include "device_intern.h"