diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2019-02-06 14:42:10 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-02-06 17:18:29 +0300 |
commit | 405cacd4cd955552e1f7b50a176ddcdd9baf8d3b (patch) | |
tree | e54e2bf0c79bcc04d669088393b1d16df554bffd /intern/cycles/device/device_cpu.cpp | |
parent | 81159e99b819910b72cb3caba6b3cd4f35184ea9 (diff) |
Cycles: prefilter feature passes separate from denoising.
Prefiltering of feature passes will happen during rendering, which can
then be used for denoising immediately or written as a render pass for
later (animation) denoising.
The number of denoising data passes written is reduced because of this,
leaving out the feature variance passes. The passes are now Normal,
Albedo, Depth, Shadowing, Variance and Intensity.
Ref D3889.
Diffstat (limited to 'intern/cycles/device/device_cpu.cpp')
-rw-r--r-- | intern/cycles/device/device_cpu.cpp | 71 |
1 files changed, 53 insertions, 18 deletions
diff --git a/intern/cycles/device/device_cpu.cpp b/intern/cycles/device/device_cpu.cpp index 16908b0244a..6668acc9cbe 100644 --- a/intern/cycles/device/device_cpu.cpp +++ b/intern/cycles/device/device_cpu.cpp @@ -180,16 +180,17 @@ public: KernelFunctions<void(*)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int)> convert_to_byte_kernel; KernelFunctions<void(*)(KernelGlobals *, uint4 *, float4 *, int, int, int, int, int)> shader_kernel; - KernelFunctions<void(*)(int, TileInfo*, int, int, float*, float*, float*, float*, float*, int*, int, int)> filter_divide_shadow_kernel; - KernelFunctions<void(*)(int, TileInfo*, int, int, int, int, float*, float*, int*, int, int)> filter_get_feature_kernel; + KernelFunctions<void(*)(int, TileInfo*, int, int, float*, float*, float*, float*, float*, int*, int, int)> filter_divide_shadow_kernel; + KernelFunctions<void(*)(int, TileInfo*, int, int, int, int, float*, float*, float, int*, int, int)> filter_get_feature_kernel; + KernelFunctions<void(*)(int, int, int, int*, float*, float*, int, int*)> filter_write_feature_kernel; KernelFunctions<void(*)(int, int, float*, float*, float*, float*, int*, int)> filter_detect_outliers_kernel; KernelFunctions<void(*)(int, int, float*, float*, float*, float*, int*, int)> filter_combine_halves_kernel; - KernelFunctions<void(*)(int, int, float*, float*, float*, int*, int, int, float, float)> filter_nlm_calc_difference_kernel; - KernelFunctions<void(*)(float*, float*, int*, int, int)> filter_nlm_blur_kernel; - KernelFunctions<void(*)(float*, float*, int*, int, int)> filter_nlm_calc_weight_kernel; - KernelFunctions<void(*)(int, int, float*, float*, float*, float*, float*, int*, int, int)> filter_nlm_update_output_kernel; - KernelFunctions<void(*)(float*, float*, int*, int)> filter_nlm_normalize_kernel; + KernelFunctions<void(*)(int, int, float*, float*, float*, float*, int*, int, int, float, float)> filter_nlm_calc_difference_kernel; + KernelFunctions<void(*)(float*, float*, int*, int, int)> filter_nlm_blur_kernel; + KernelFunctions<void(*)(float*, float*, int*, int, int)> filter_nlm_calc_weight_kernel; + KernelFunctions<void(*)(int, int, float*, float*, float*, float*, float*, int*, int, int, int)> filter_nlm_update_output_kernel; + KernelFunctions<void(*)(float*, float*, int*, int)> filter_nlm_normalize_kernel; KernelFunctions<void(*)(float*, int, int, int, float*, int*, int*, int, int, float)> filter_construct_transform_kernel; KernelFunctions<void(*)(int, int, float*, float*, float*, int*, float*, float3*, int*, int*, int, int, int)> filter_nlm_construct_gramian_kernel; @@ -218,6 +219,7 @@ public: REGISTER_KERNEL(shader), REGISTER_KERNEL(filter_divide_shadow), REGISTER_KERNEL(filter_get_feature), + REGISTER_KERNEL(filter_write_feature), REGISTER_KERNEL(filter_detect_outliers), REGISTER_KERNEL(filter_combine_halves), REGISTER_KERNEL(filter_nlm_calc_difference), @@ -487,6 +489,8 @@ public: int w = align_up(rect.z-rect.x, 4); int h = rect.w-rect.y; + int stride = task->buffer.stride; + int channel_offset = task->nlm_state.is_color? task->buffer.pass_stride : 0; float *temporary_mem = (float*) task->buffer.temporary_mem.device_pointer; float *blurDifference = temporary_mem; @@ -504,9 +508,10 @@ public: filter_nlm_calc_difference_kernel()(dx, dy, (float*) guide_ptr, (float*) variance_ptr, + NULL, difference, local_rect, - w, 0, + w, channel_offset, a, k_2); filter_nlm_blur_kernel() (difference, blurDifference, local_rect, w, f); @@ -520,7 +525,8 @@ public: (float*) out_ptr, weightAccum, local_rect, - w, f); + channel_offset, + stride, f); } int local_rect[4] = {0, 0, rect.z-rect.x, rect.w-rect.y}; @@ -550,16 +556,13 @@ public: return true; } - bool denoising_reconstruct(device_ptr color_ptr, - device_ptr color_variance_ptr, - device_ptr output_ptr, - DenoisingTask *task) + bool denoising_accumulate(device_ptr color_ptr, + device_ptr color_variance_ptr, + device_ptr scale_ptr, + DenoisingTask *task) { ProfilingHelper profiling(task->profiler, PROFILING_DENOISING_RECONSTRUCT); - mem_zero(task->storage.XtWX); - mem_zero(task->storage.XtWY); - float *temporary_mem = (float*) task->buffer.temporary_mem.device_pointer; float *difference = temporary_mem; float *blurDifference = temporary_mem + task->buffer.pass_stride; @@ -575,6 +578,7 @@ public: filter_nlm_calc_difference_kernel()(dx, dy, (float*) color_ptr, (float*) color_variance_ptr, + (float*) scale_ptr, difference, local_rect, task->buffer.stride, @@ -597,6 +601,13 @@ public: 4, task->buffer.pass_stride); } + + return true; + } + + bool denoising_solve(device_ptr output_ptr, + DenoisingTask *task) + { for(int y = 0; y < task->filter_area.w; y++) { for(int x = 0; x < task->filter_area.z; x++) { filter_finalize_kernel()(x, @@ -661,6 +672,7 @@ public: int variance_offset, device_ptr mean_ptr, device_ptr variance_ptr, + float scale, DenoisingTask *task) { ProfilingHelper profiling(task->profiler, PROFILING_DENOISING_GET_FEATURE); @@ -674,6 +686,7 @@ public: x, y, (float*) mean_ptr, (float*) variance_ptr, + scale, &task->rect.x, task->render_buffer.pass_stride, task->render_buffer.offset); @@ -682,6 +695,26 @@ public: return true; } + bool denoising_write_feature(int out_offset, + device_ptr from_ptr, + device_ptr buffer_ptr, + DenoisingTask *task) + { + for(int y = 0; y < task->filter_area.w; y++) { + for(int x = 0; x < task->filter_area.z; x++) { + filter_write_feature_kernel()(task->render_buffer.samples, + x + task->filter_area.x, + y + task->filter_area.y, + &task->reconstruction_state.buffer_params.x, + (float*) from_ptr, + (float*) buffer_ptr, + out_offset, + &task->rect.x); + } + } + return true; + } + bool denoising_detect_outliers(device_ptr image_ptr, device_ptr variance_ptr, device_ptr depth_ptr, @@ -754,11 +787,13 @@ public: tile.sample = tile.start_sample + tile.num_samples; denoising.functions.construct_transform = function_bind(&CPUDevice::denoising_construct_transform, this, &denoising); - denoising.functions.reconstruct = function_bind(&CPUDevice::denoising_reconstruct, this, _1, _2, _3, &denoising); + denoising.functions.accumulate = function_bind(&CPUDevice::denoising_accumulate, this, _1, _2, _3, &denoising); + denoising.functions.solve = function_bind(&CPUDevice::denoising_solve, this, _1, &denoising); denoising.functions.divide_shadow = function_bind(&CPUDevice::denoising_divide_shadow, this, _1, _2, _3, _4, _5, &denoising); denoising.functions.non_local_means = function_bind(&CPUDevice::denoising_non_local_means, this, _1, _2, _3, _4, &denoising); denoising.functions.combine_halves = function_bind(&CPUDevice::denoising_combine_halves, this, _1, _2, _3, _4, _5, _6, &denoising); - denoising.functions.get_feature = function_bind(&CPUDevice::denoising_get_feature, this, _1, _2, _3, _4, &denoising); + denoising.functions.get_feature = function_bind(&CPUDevice::denoising_get_feature, this, _1, _2, _3, _4, _5, &denoising); + denoising.functions.write_feature = function_bind(&CPUDevice::denoising_write_feature, this, _1, _2, _3, &denoising); denoising.functions.detect_outliers = function_bind(&CPUDevice::denoising_detect_outliers, this, _1, _2, _3, _4, &denoising); denoising.filter_area = make_int4(tile.x, tile.y, tile.w, tile.h); |