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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-05 16:17:09 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-05 18:57:58 +0300
commitfb99ea79f84b49bf3de2d80c14a08c9040dc4ac1 (patch)
treed60db0acb910c331aaf2f180c625cd8a77b00a29 /intern/cycles/device/device_cpu.cpp
parentd8509b349d1d6219923615e7af81267bb6f06b68 (diff)
Code refactor: split displace/background into separate kernels, remove luma.
Diffstat (limited to 'intern/cycles/device/device_cpu.cpp')
-rw-r--r--intern/cycles/device/device_cpu.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/intern/cycles/device/device_cpu.cpp b/intern/cycles/device/device_cpu.cpp
index ff34f4f9ce4..19e3c0a9075 100644
--- a/intern/cycles/device/device_cpu.cpp
+++ b/intern/cycles/device/device_cpu.cpp
@@ -171,10 +171,10 @@ public:
DeviceRequestedFeatures requested_features;
- KernelFunctions<void(*)(KernelGlobals *, float *, int, int, int, int, int)> path_trace_kernel;
- KernelFunctions<void(*)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int)> convert_to_half_float_kernel;
- KernelFunctions<void(*)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int)> convert_to_byte_kernel;
- KernelFunctions<void(*)(KernelGlobals *, uint4 *, float4 *, float*, int, int, int, int, int)> shader_kernel;
+ KernelFunctions<void(*)(KernelGlobals *, float *, int, int, int, int, int)> path_trace_kernel;
+ KernelFunctions<void(*)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int)> convert_to_half_float_kernel;
+ KernelFunctions<void(*)(KernelGlobals *, uchar4 *, float *, float, int, int, int, int)> convert_to_byte_kernel;
+ KernelFunctions<void(*)(KernelGlobals *, uint4 *, float4 *, int, int, int, int, int)> shader_kernel;
KernelFunctions<void(*)(int, TilesInfo*, int, int, float*, float*, float*, float*, float*, int*, int, int)> filter_divide_shadow_kernel;
KernelFunctions<void(*)(int, TilesInfo*, int, int, int, int, float*, float*, int*, int, int)> filter_get_feature_kernel;
@@ -756,7 +756,6 @@ public:
shader_kernel()(&kg,
(uint4*)task.shader_input,
(float4*)task.shader_output,
- (float*)task.shader_output_luma,
task.shader_eval_type,
task.shader_filter,
x,