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author | Mai Lavelle <mai.lavelle@gmail.com> | 2016-12-14 04:45:09 +0300 |
---|---|---|
committer | Mai Lavelle <mai.lavelle@gmail.com> | 2017-03-08 09:24:55 +0300 |
commit | b78e543af9f6a967e239a88422c8e8a697162463 (patch) | |
tree | e17f1f9f795cb1476788c8b59674f4cb54aae4f5 /intern/cycles/device/device_cuda.cpp | |
parent | 817873cc83034c460f1be6bf410c95ff009f3ae2 (diff) |
Cycles: Add names to buffer allocations
This is to help debug and track memory usage for generic buffers. We
have similar for textures already since those require a name, but for
buffers the name is only for debugging proposes.
Diffstat (limited to 'intern/cycles/device/device_cuda.cpp')
-rw-r--r-- | intern/cycles/device/device_cuda.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp index 74f36022b30..9776e82ca2a 100644 --- a/intern/cycles/device/device_cuda.cpp +++ b/intern/cycles/device/device_cuda.cpp @@ -505,8 +505,14 @@ public: } } - void mem_alloc(device_memory& mem, MemoryType /*type*/) + void mem_alloc(const char *name, device_memory& mem, MemoryType /*type*/) { + if(name) { + VLOG(1) << "Buffer allocate: " << name << ", " + << string_human_readable_number(mem.memory_size()) << " bytes. (" + << string_human_readable_size(mem.memory_size()) << ")"; + } + cuda_push_context(); CUdeviceptr device_pointer; size_t size = mem.memory_size(); @@ -658,7 +664,7 @@ public: /* Data Storage */ if(interpolation == INTERPOLATION_NONE) { if(has_bindless_textures) { - mem_alloc(mem, MEM_READ_ONLY); + mem_alloc(NULL, mem, MEM_READ_ONLY); mem_copy_to(mem); cuda_push_context(); @@ -682,7 +688,7 @@ public: cuda_pop_context(); } else { - mem_alloc(mem, MEM_READ_ONLY); + mem_alloc(NULL, mem, MEM_READ_ONLY); mem_copy_to(mem); cuda_push_context(); |