diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-12 17:13:56 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-12 17:13:56 +0400 |
commit | ebc653463ddfd9f8b893b6acbcc6465972e6abc6 (patch) | |
tree | 6b3cc2ba3f04994cf9f8d8f5bca6d63cfe2c9d1f /intern/cycles/device/device_cuda.cpp | |
parent | c40492205b4369de3babe63b43d127ca622773ec (diff) |
Cycles:
* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.
And a bunch of incomplete and still disabled code mostly related to closure
sampling.
Diffstat (limited to 'intern/cycles/device/device_cuda.cpp')
-rw-r--r-- | intern/cycles/device/device_cuda.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp index 49ffd3d0834..7fc0afce1ac 100644 --- a/intern/cycles/device/device_cuda.cpp +++ b/intern/cycles/device/device_cuda.cpp @@ -232,11 +232,16 @@ public: double starttime = time_dt(); printf("Compiling CUDA kernel ...\n"); + path_create_directories(cubin); + string command = string_printf("%s -arch=sm_%d%d -m%d --cubin \"%s\" --use_fast_math " "-o \"%s\" --ptxas-options=\"-v\" --maxrregcount=%d --opencc-options -OPT:Olimit=0 -I\"%s\" -DNVCC", nvcc.c_str(), major, minor, machine, kernel.c_str(), cubin.c_str(), maxreg, include.c_str()); - system(command.c_str()); + if(system(command.c_str()) == -1) { + fprintf(stderr, "Failed to execute compilation command.\n"); + return ""; + } /* verify if compilation succeeded */ if(!path_exists(cubin)) { @@ -708,9 +713,13 @@ public: cuda_push_context(); + /* for multi devices, this assumes the ineffecient method that we allocate + all pixels on the device even though we only render to a subset */ + size_t offset = sizeof(uint8_t)*4*y*w; + glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pmem.cuPBO); glBindTexture(GL_TEXTURE_2D, pmem.cuTexId); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, 0); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)offset); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); glEnable(GL_TEXTURE_2D); @@ -729,11 +738,11 @@ public: glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f); - glTexCoord2f((float)w/(float)width, 0); + glTexCoord2f((float)w/(float)pmem.w, 0.0f); glVertex2f((float)width, 0.0f); - glTexCoord2f((float)w/(float)width, (float)h/(float)height); + glTexCoord2f((float)w/(float)pmem.w, (float)h/(float)pmem.h); glVertex2f((float)width, (float)height); - glTexCoord2f(0.0f, (float)h/(float)height); + glTexCoord2f(0.0f, (float)h/(float)pmem.h); glVertex2f(0.0f, (float)height); glEnd(); |