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authorThomas Dinges <blender@dingto.org>2014-05-11 05:38:39 +0400
committerThomas Dinges <blender@dingto.org>2014-05-11 05:38:39 +0400
commitc08c931fb6f57bdca7865d48ac09a0775590f3ce (patch)
tree8d5bbe8b0e23288d6227545811b3822eebf01fba /intern/cycles/device/device_cuda.cpp
parent8904eaf5047780eaf97eb7dc3acebb1b65f258bd (diff)
Cycles / CUDA: Increase maximum image textures on GPU.
Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50). This can be increased further if needed, but let's first test if this does not come with a performance impact. Originally developed during my GSoC 2013.
Diffstat (limited to 'intern/cycles/device/device_cuda.cpp')
-rw-r--r--intern/cycles/device/device_cuda.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 9139a75ef3e..68955211146 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -1150,6 +1150,7 @@ void device_cuda_info(vector<DeviceInfo>& devices)
int major, minor;
cuDeviceComputeCapability(&major, &minor, num);
info.advanced_shading = (major >= 2);
+ info.extended_images = (major >= 3);
info.pack_images = false;
/* if device has a kernel timeout, assume it is used for display */