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authorPatrick Mours <pmours@nvidia.com>2021-03-30 13:59:03 +0300
committerPatrick Mours <pmours@nvidia.com>2021-03-30 15:04:56 +0300
commitf1fe42d912f088259bbc82d597121978204e991d (patch)
tree038d22f2b8fda63e479d14659b431de61927884a /intern/cycles/device/device_memory.cpp
parent7fd3b07da1b8e4a30dcf0c1fc74b503322735749 (diff)
Cycles: Do not allocate tile buffers on all devices when peer memory is active and denoising is not
Separate tile buffers on all devices only need to exist when denoising is active (so any overlap being rendered simultaneously does not write to the same memory region). When denoising is not active they can be distributed like all other memory when peer memory support is available. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10858
Diffstat (limited to 'intern/cycles/device/device_memory.cpp')
0 files changed, 0 insertions, 0 deletions