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author | Patrick Mours <pmours@nvidia.com> | 2021-03-30 13:59:03 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2021-03-30 15:04:56 +0300 |
commit | f1fe42d912f088259bbc82d597121978204e991d (patch) | |
tree | 038d22f2b8fda63e479d14659b431de61927884a /intern/cycles/device/device_memory.cpp | |
parent | 7fd3b07da1b8e4a30dcf0c1fc74b503322735749 (diff) |
Cycles: Do not allocate tile buffers on all devices when peer memory is active and denoising is not
Separate tile buffers on all devices only need to exist when denoising is active (so any overlap
being rendered simultaneously does not write to the same memory region).
When denoising is not active they can be distributed like all other memory when peer
memory support is available.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D10858
Diffstat (limited to 'intern/cycles/device/device_memory.cpp')
0 files changed, 0 insertions, 0 deletions