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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-28 17:55:59 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-08-28 17:55:59 +0400
commitbae896691aa3d7bb2a75292da3cc490894996b01 (patch)
tree9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/device/device_multi.cpp
parentd48e4fc92be346810baa8cac595ab0a735882a87 (diff)
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/device/device_multi.cpp')
-rw-r--r--intern/cycles/device/device_multi.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/device/device_multi.cpp b/intern/cycles/device/device_multi.cpp
index e48df93737d..cae63596d3b 100644
--- a/intern/cycles/device/device_multi.cpp
+++ b/intern/cycles/device/device_multi.cpp
@@ -244,7 +244,7 @@ public:
mem.device_pointer = tmp;
}
- void draw_pixels(device_memory& rgba, int y, int w, int h, int width, int height)
+ void draw_pixels(device_memory& rgba, int y, int w, int h, int width, int height, bool transparent)
{
device_ptr tmp = rgba.device_pointer;
int i = 0, sub_h = h/devices.size();
@@ -255,7 +255,7 @@ public:
/* adjust math for w/width */
rgba.device_pointer = sub.ptr_map[tmp];
- sub.device->draw_pixels(rgba, sy, w, sh, width, height);
+ sub.device->draw_pixels(rgba, sy, w, sh, width, height, transparent);
i++;
}