diff options
author | Thomas Dinges <blender@dingto.org> | 2016-05-19 13:47:41 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2016-05-19 14:14:37 +0300 |
commit | c9f1ed1e4c22728b1f711656ab4de56c11c65e35 (patch) | |
tree | d64b736497f386827ef327d8b35fd5d9ce91588a /intern/cycles/device/device_multi.cpp | |
parent | 03f846ea12ba38d4686edfeef01a571329bd9385 (diff) |
Cycles: Add support for bindless textures.
This adds support for CUDA Texture objects (also known as Bindless textures) for Kepler GPUs (Geforce 6xx and above).
This is used for all 2D/3D textures, data still uses arrays as before.
User benefits:
* No more limits of image textures on Kepler.
We had 5 float4 and 145 byte4 slots there before, now we have 1024 float4 and 1024 byte4.
This can be extended further if we need to (just change the define).
* Single channel textures slots (byte and float) are now supported on Kepler as well (1024 slots for each type).
ToDo / Issues:
* 3D textures don't work yet, at least don't show up during render. I have no idea whats wrong yet.
* Dynamically allocate bindless_mapping array?
I hope Fermi still works fine, but that should be tested on a Fermi card before pushing to master.
Part of my GSoC 2016.
Reviewers: sergey, #cycles, brecht
Subscribers: swerner, jtheninja, brecht, sergey
Differential Revision: https://developer.blender.org/D1999
Diffstat (limited to 'intern/cycles/device/device_multi.cpp')
-rw-r--r-- | intern/cycles/device/device_multi.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/device/device_multi.cpp b/intern/cycles/device/device_multi.cpp index 6141f9af50f..434d0085d39 100644 --- a/intern/cycles/device/device_multi.cpp +++ b/intern/cycles/device/device_multi.cpp @@ -352,7 +352,7 @@ static bool device_multi_add(vector<DeviceInfo>& devices, DeviceType type, bool info.advanced_shading = with_advanced_shading; info.pack_images = false; - info.extended_images = true; + info.has_bindless_textures = true; foreach(DeviceInfo& subinfo, devices) { if(subinfo.type == type) { @@ -376,7 +376,7 @@ static bool device_multi_add(vector<DeviceInfo>& devices, DeviceType type, bool if(subinfo.display_device) info.display_device = true; info.pack_images = info.pack_images || subinfo.pack_images; - info.extended_images = info.extended_images && subinfo.extended_images; + info.has_bindless_textures = info.has_bindless_textures && subinfo.has_bindless_textures; num_added++; } } |