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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/device/device_multi.cpp
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/device/device_multi.cpp')
-rw-r--r--intern/cycles/device/device_multi.cpp27
1 files changed, 26 insertions, 1 deletions
diff --git a/intern/cycles/device/device_multi.cpp b/intern/cycles/device/device_multi.cpp
index 83e69b98f5d..546ffe5e4b9 100644
--- a/intern/cycles/device/device_multi.cpp
+++ b/intern/cycles/device/device_multi.cpp
@@ -23,6 +23,8 @@
#include "device_intern.h"
#include "device_network.h"
+#include "buffers.h"
+
#include "util_foreach.h"
#include "util_list.h"
#include "util_map.h"
@@ -255,6 +257,30 @@ public:
rgba.device_pointer = tmp;
}
+ void map_tile(Device *sub_device, RenderTile& tile)
+ {
+ foreach(SubDevice& sub, devices) {
+ if(sub.device == sub_device) {
+ if(tile.buffer) tile.buffer = sub.ptr_map[tile.buffer];
+ if(tile.rng_state) tile.rng_state = sub.ptr_map[tile.rng_state];
+ if(tile.rgba) tile.rgba = sub.ptr_map[tile.rgba];
+ }
+ }
+ }
+
+ int device_number(Device *sub_device)
+ {
+ int i = 0;
+
+ foreach(SubDevice& sub, devices) {
+ if(sub.device == sub_device)
+ return i;
+ i++;
+ }
+
+ return -1;
+ }
+
void task_add(DeviceTask& task)
{
list<DeviceTask> tasks;
@@ -266,7 +292,6 @@ public:
tasks.pop_front();
if(task.buffer) subtask.buffer = sub.ptr_map[task.buffer];
- if(task.rng_state) subtask.rng_state = sub.ptr_map[task.rng_state];
if(task.rgba) subtask.rgba = sub.ptr_map[task.rgba];
if(task.shader_input) subtask.shader_input = sub.ptr_map[task.shader_input];
if(task.shader_output) subtask.shader_output = sub.ptr_map[task.shader_output];