diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
commit | bae896691aa3d7bb2a75292da3cc490894996b01 (patch) | |
tree | 9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/device/device_multi.cpp | |
parent | d48e4fc92be346810baa8cac595ab0a735882a87 (diff) |
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
internal renderer, objects with this closure show the background / zero
alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
the pipeline, should be moved to compositor.
* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/device/device_multi.cpp')
-rw-r--r-- | intern/cycles/device/device_multi.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/device/device_multi.cpp b/intern/cycles/device/device_multi.cpp index e48df93737d..cae63596d3b 100644 --- a/intern/cycles/device/device_multi.cpp +++ b/intern/cycles/device/device_multi.cpp @@ -244,7 +244,7 @@ public: mem.device_pointer = tmp; } - void draw_pixels(device_memory& rgba, int y, int w, int h, int width, int height) + void draw_pixels(device_memory& rgba, int y, int w, int h, int width, int height, bool transparent) { device_ptr tmp = rgba.device_pointer; int i = 0, sub_h = h/devices.size(); @@ -255,7 +255,7 @@ public: /* adjust math for w/width */ rgba.device_pointer = sub.ptr_map[tmp]; - sub.device->draw_pixels(rgba, sy, w, sh, width, height); + sub.device->draw_pixels(rgba, sy, w, sh, width, height, transparent); i++; } |