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author | Lukas Stockner <lukas.stockner@freenet.de> | 2016-11-26 06:22:34 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2016-12-03 07:02:21 +0300 |
commit | a2ebc5268f2b98ee7335e0054c177c849a45cfba (patch) | |
tree | f1c08ab691cc93b08df0a387b037d1e0a45e9a53 /intern/cycles/device/device_network.cpp | |
parent | 35d490b3f13c75e9a62cb30f3842ed38a27f6dbc (diff) |
Cycles: Refactor Progress system to provide better estimates
The Progress system in Cycles had two limitations so far:
- It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image.
- Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased.
This patch fixes both problems:
First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time.
The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels.
Along with that, some unused variables were removed from the Progress and Session classes.
Reviewers: brecht, sergey, #cycles
Subscribers: brecht, candreacchio, sergey
Differential Revision: https://developer.blender.org/D2214
Diffstat (limited to 'intern/cycles/device/device_network.cpp')
-rw-r--r-- | intern/cycles/device/device_network.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/device/device_network.cpp b/intern/cycles/device/device_network.cpp index 3eb5ad2d2db..53eef6cf199 100644 --- a/intern/cycles/device/device_network.cpp +++ b/intern/cycles/device/device_network.cpp @@ -51,6 +51,11 @@ public: thread_mutex rpc_lock; + virtual bool show_samples() const + { + return false; + } + NetworkDevice(DeviceInfo& info, Stats &stats, const char *address) : Device(info, stats, true), socket(io_service) { |