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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-25 00:23:16 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-25 00:53:09 +0300 |
commit | 34fe3f9c069fc93fde5ec5bafcdfb9294348b58f (patch) | |
tree | c227512b4ad25813f2590c8d77f35f6ec05a5317 /intern/cycles/device/device_network.h | |
parent | fe253389e027c2da3a0d4ad7304f360be64e27e5 (diff) |
Code refactor: remove MEM_WRITE_ONLY, always use MEM_READ_WRITE.
It's unlikely the driver can do useful optimizations with this, and if
we sum multiple samples we are reading from the memory anyway.
Diffstat (limited to 'intern/cycles/device/device_network.h')
-rw-r--r-- | intern/cycles/device/device_network.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device_network.h b/intern/cycles/device/device_network.h index a38d962c0af..b2be7e23147 100644 --- a/intern/cycles/device/device_network.h +++ b/intern/cycles/device/device_network.h @@ -282,7 +282,7 @@ public: /* Can't transfer OpenGL texture over network. */ if(mem.type == MEM_PIXELS) { - mem.type = MEM_WRITE_ONLY; + mem.type = MEM_READ_WRITE; } } |