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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-25 00:23:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-25 00:53:09 +0300
commit34fe3f9c069fc93fde5ec5bafcdfb9294348b58f (patch)
treec227512b4ad25813f2590c8d77f35f6ec05a5317 /intern/cycles/device/device_network.h
parentfe253389e027c2da3a0d4ad7304f360be64e27e5 (diff)
Code refactor: remove MEM_WRITE_ONLY, always use MEM_READ_WRITE.
It's unlikely the driver can do useful optimizations with this, and if we sum multiple samples we are reading from the memory anyway.
Diffstat (limited to 'intern/cycles/device/device_network.h')
-rw-r--r--intern/cycles/device/device_network.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device_network.h b/intern/cycles/device/device_network.h
index a38d962c0af..b2be7e23147 100644
--- a/intern/cycles/device/device_network.h
+++ b/intern/cycles/device/device_network.h
@@ -282,7 +282,7 @@ public:
/* Can't transfer OpenGL texture over network. */
if(mem.type == MEM_PIXELS) {
- mem.type = MEM_WRITE_ONLY;
+ mem.type = MEM_READ_WRITE;
}
}